diff --git a/doomsday/plugins/jdoom/src/p_pspr.c b/doomsday/plugins/jdoom/src/p_pspr.c index bfb215bee6..c09517f42b 100644 --- a/doomsday/plugins/jdoom/src/p_pspr.c +++ b/doomsday/plugins/jdoom/src/p_pspr.c @@ -373,7 +373,7 @@ void C_DECL A_Punch(player_t *player, pspdef_t *psp) // Turn to face target. if(lineTarget) { - S_StartSoundEx(SFX_PUNCH, player->plr->mo); + S_StartSound(SFX_PUNCH, player->plr->mo); player->plr->mo->angle = R_PointToAngle2(player->plr->mo->pos[VX],