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Documentation|Fixed: There is no '@fixme' tag in Doxygen - use '@todo'…
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danij-deng committed Jul 10, 2012
1 parent 12847fe commit 76271f0
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Showing 2 changed files with 5 additions and 4 deletions.
7 changes: 4 additions & 3 deletions doomsday/engine/portable/src/busymode.cpp
Expand Up @@ -303,8 +303,8 @@ int BusyMode_RunTasks(BusyTask* tasks, int numTasks)
}

mode = task->mode;
/// @fixme Kludge: Force BUSYF_STARTUP here so that the animation of one task
/// is not drawn on top of the last frame of the previous.
/// @todo Kludge: Force BUSYF_STARTUP here so that the animation of one task
/// is not drawn on top of the last frame of the previous.
if(numTasks > 1)
{
mode |= BUSYF_STARTUP;
Expand All @@ -323,7 +323,8 @@ int BusyMode_RunTasks(BusyTask* tasks, int numTasks)
Con_InitProgress2(task->maxProgress, task->progressStart, task->progressEnd);

// Invoke the worker in a new thread.
/// @fixme Use a new temporary task.
/// @todo Kludge: Presently a temporary local task is needed so that we can modify
/// the task name and mode flags.
{ BusyTask* tmp = newTask(mode, task->worker, task->workerData, currentTaskName);
result = runTask(tmp);
// We are now done with this task.
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2 changes: 1 addition & 1 deletion doomsday/plugins/common/src/g_game.c
Expand Up @@ -1195,7 +1195,7 @@ static int G_LoadMapWorker(void* parameters)
loadmapworker_params_t* p = (loadmapworker_params_t*) parameters;
P_SetupMap(p->mapUri, p->episode, p->map);
BusyMode_WorkerEnd();
/// @fixme Do not assume!
/// @todo Fixme: Do not assume!
return 0; // Assume success.
}

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