diff --git a/doomsday/engine/portable/src/busymode.cpp b/doomsday/engine/portable/src/busymode.cpp index 58611a32c4..707fa6db94 100644 --- a/doomsday/engine/portable/src/busymode.cpp +++ b/doomsday/engine/portable/src/busymode.cpp @@ -303,8 +303,8 @@ int BusyMode_RunTasks(BusyTask* tasks, int numTasks) } mode = task->mode; - /// @fixme Kludge: Force BUSYF_STARTUP here so that the animation of one task - /// is not drawn on top of the last frame of the previous. + /// @todo Kludge: Force BUSYF_STARTUP here so that the animation of one task + /// is not drawn on top of the last frame of the previous. if(numTasks > 1) { mode |= BUSYF_STARTUP; @@ -323,7 +323,8 @@ int BusyMode_RunTasks(BusyTask* tasks, int numTasks) Con_InitProgress2(task->maxProgress, task->progressStart, task->progressEnd); // Invoke the worker in a new thread. - /// @fixme Use a new temporary task. + /// @todo Kludge: Presently a temporary local task is needed so that we can modify + /// the task name and mode flags. { BusyTask* tmp = newTask(mode, task->worker, task->workerData, currentTaskName); result = runTask(tmp); // We are now done with this task. diff --git a/doomsday/plugins/common/src/g_game.c b/doomsday/plugins/common/src/g_game.c index 483b2a4988..76071e2fcd 100644 --- a/doomsday/plugins/common/src/g_game.c +++ b/doomsday/plugins/common/src/g_game.c @@ -1195,7 +1195,7 @@ static int G_LoadMapWorker(void* parameters) loadmapworker_params_t* p = (loadmapworker_params_t*) parameters; P_SetupMap(p->mapUri, p->episode, p->map); BusyMode_WorkerEnd(); - /// @fixme Do not assume! + /// @todo Fixme: Do not assume! return 0; // Assume success. }