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Fixed|Client|Renderer: Crash with Vanilla profile in multiplayer
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Todo: This is a quick fix. It seems there is an underlying oversight
in the logic wrt multiplayer games (clmobjs, perhaps?) that should be
examined more carefully.

IssueID #1693
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skyjake committed Jan 1, 2014
1 parent f42c4fc commit 9f06692
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion doomsday/client/src/render/r_things.cpp
Expand Up @@ -445,7 +445,7 @@ void R_ProjectSprite(mobj_t *mo)
}

// Do we need to project a flare source too?
if(mo->lumIdx != Lumobj::NoIndex)
if(mo->lumIdx != Lumobj::NoIndex && haloMode > 0)
{
/// @todo mark this light source visible for LensFx
try
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