diff --git a/doomsday/client/src/ui/widgets/gameuiwidget.cpp b/doomsday/client/src/ui/widgets/gameuiwidget.cpp index be09f82ee6..96e34ed3c7 100644 --- a/doomsday/client/src/ui/widgets/gameuiwidget.cpp +++ b/doomsday/client/src/ui/widgets/gameuiwidget.cpp @@ -39,29 +39,34 @@ DENG2_PIMPL(GameUIWidget) void draw() { - if(!App_GameLoaded() && titleFinale == 0) + if(App_GameLoaded()) { - // Title finale is not playing. Lets do it manually. - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glOrtho(0, SCREENWIDTH, SCREENHEIGHT, 0, -1, 1); - - R_RenderBlankView(); + /* + if(titleFinale == 0) + { + // Title animation is not playing. Lets do it manually. + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + glOrtho(0, SCREENWIDTH, SCREENHEIGHT, 0, -1, 1); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - } + R_RenderBlankView(); - if(!(UI_IsActive() && UI_Alpha() >= 1.0)) - { - UI2_Drawer(); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + } + */ - // Draw any full window game graphics. - if(App_GameLoaded() && gx.DrawWindow) + if(!(UI_IsActive() && UI_Alpha() >= 1.0)) { - Size2Raw dimensions(DENG_GAMEVIEW_WIDTH, DENG_GAMEVIEW_HEIGHT); - gx.DrawWindow(&dimensions); + UI2_Drawer(); + + // Draw any full window game graphics. + if(gx.DrawWindow) + { + Size2Raw dimensions(DENG_GAMEVIEW_WIDTH, DENG_GAMEVIEW_HEIGHT); + gx.DrawWindow(&dimensions); + } } }