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Added new cvars
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skyjake committed Aug 28, 2003
1 parent c778c7f commit a3a099b
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions doomsday/Src/con_console.c
Expand Up @@ -310,6 +310,7 @@ cvar_t engineCVars[] =
"rend-glow", 0, CVT_INT, &r_texglow, 0, 1, "1=Enable glowing textures.",
"rend-glow-wall", 0, CVT_INT, &useWallGlow, 0, 1, "1=Render glow on walls.",
"rend-glow-height", 0, CVT_INT, &glowHeight, 0, 1024,"Height of wall glow.",
"rend-glow-fog-bright", 0, CVT_FLOAT, &glowFogBright, 0, 1, "Brightness of wall glow when fog is enabled.",
// * Render-Halo
"rend-halo", 0, CVT_INT, &haloMode, 0, 5, "Number of flares to draw per light.",
"rend-halo-bright", 0, CVT_INT, &haloBright, 0, 100, "Halo/flare brightness.",
Expand Down Expand Up @@ -359,6 +360,7 @@ cvar_t engineCVars[] =
"rend-model-lod", CVF_NO_MAX, CVT_FLOAT, &rend_model_lod, 0, 0, "Custom level of detail factor. 0=LOD disabled, 1=normal.",
"rend-model-mirror-hud", 0, CVT_INT, &mirrorHudModels, 0, 1, "1=Mirror HUD weapon models.",
"rend-model-spin-speed", CVF_NO_MAX|CVF_NO_MIN, CVT_FLOAT, &modelSpinSpeed, 0, 0, "Speed of model spinning, 1=normal.",
"rend-model-shiny-multitex", 0, CVT_INT, &modelShinyMultitex, 0, 1, "1=Enable multitexturing with shiny model skins.",
// * Render-HUD
"rend-hud-offset-scale", CVF_NO_MAX, CVT_FLOAT, &weaponOffsetScale, 0, 0, "Scaling of player weapon (x,y) offset.",
"rend-hud-fov-shift", CVF_NO_MAX, CVT_FLOAT, &weaponFOVShift, 0, 1, "When FOV > 90 player weapon is shifted downward.",
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