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Readme|Documentation: Updates related to server files
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skyjake committed Dec 2, 2018
1 parent 205c8c7 commit aaecf03
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Showing 2 changed files with 11 additions and 13 deletions.
1 change: 1 addition & 0 deletions doomsday/doc/readme/features.ame
Expand Up @@ -54,6 +54,7 @@ Multiplayer:
@list/thin{
@item Supports up to @wikiterm{15 player games}
@item Clients can join games in progress
@item Clients automatically download PWADs loaded on server
@item Automatic discovery of servers running on the local network
@item Central @wikiterm{master server} for discovery of servers on the internet
@item Standalone @wikiterm{server} running as a daemon/background process
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23 changes: 10 additions & 13 deletions doomsday/doc/readme/ui/home.ame
Expand Up @@ -145,7 +145,7 @@ Multiplayer games list. The @link{dengine.net}{http://dengine.net/} master
server is also automatically queried for any public servers.

@parag{Viewing server information.} Right-click a server in the list to view
status information about it. The same popup can be opened by clicking the small
information about it. The same popup can be opened by clicking the small
@ui{...} button in the server description. The status information includes:
@list/thin{
@item ping time
Expand All @@ -157,7 +157,8 @@ status information about it. The same popup can be opened by clicking the small
}

@parag{Joining a game.} Join an open multiplayer game by clicking @ui{Join}
either in the server list or in the server information popup.
either in the server list or in the server information popup. Any missing mods
are downloaded automatically after you click the button.

@parag{Player name and color.} When a game is running (after joining a
multiplayer game or also in single-player), go to the game's @ui{Options} menu
Expand All @@ -170,18 +171,14 @@ announced to the master server, select @ui{Connect to Server...} in the
Multiplayer tab's actions menu (@ui{...} under the tab title), and enter the
server's IP address or domain name.

@parag{Failure to connect?} There are several reasons why you may not be able
to join a multiplayer game. You will be notified if you don't have the same
mods that the server is using. You can review the required mods in the
server information popup. Connectivity problems can also be due to your
@parag{Failure to connect?} Connectivity problems can also be due to your
firewall or @link{network address translation
(NAT)}{https://en.wikipedia.org/wiki/Network_address_translation}.

Doomsday uses TCP network connections for multiplayer games. If you host a game
and are behind a firewall or using NAT, you must make sure that other computers
are able to open TCP connections to your computer. This entails opening the
appropriate incoming TCP ports on your firewall and/or configuring the NAT so
that the correct ports are routed to your computer.
(NAT)}{https://en.wikipedia.org/wiki/Network_address_translation}. Doomsday uses
TCP network connections for multiplayer games. If you host a game and are behind
a firewall or using NAT, you must make sure that other computers are able to
open TCP connections to your computer. This entails opening the appropriate
incoming TCP ports on your firewall and/or configuring the NAT so that the
correct ports are routed to your computer.

Additionally, UDP ports 13209-13224 are used for detecting servers running on
the local network; if you are experiencing problems with autodetecting local
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