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Unix: Refactoring plugin management (part 1)
It is not possible to keep multiple game plugins in memory because of symbol clashing. Applying refactorings to allow unloading other game libraries when changing the game.
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -3,3 +3,5 @@ LIBRARY JDOOM | |
EXPORTS | ||
DP_Initialize @1 | ||
GetGameAPI @2 | ||
DP_Load @3 | ||
DP_Unload @4 |
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