diff --git a/doomsday/Doc/ChangeLog.txt b/doomsday/Doc/ChangeLog.txt index 318155cb8f..49c93fc901 100644 --- a/doomsday/Doc/ChangeLog.txt +++ b/doomsday/Doc/ChangeLog.txt @@ -11,7 +11,6 @@ Version 1.7.12 (work in progress) + JWADs: IWAD supplements (uses normal WAD loading order) * music data will not be cached into the memory zone while loading (large MP3s wasted a lot of space) -* 'InFine' is an alternative name for the 'Finale' definition * paths that contain the base path are normally printed without the base - removed obsolete settings from Control Panel: Network - removed detail texture maximum distance cvar and Control Panel slider @@ -21,13 +20,23 @@ Version 1.7.12 (work in progress) Sound: * sounds from PWADs are not replaced with automatic external resources -Refresh: -+ up to eight sky models can be defined in a Map Info definition -+ named Model definitions (Model:ID), not assigned to any state -+ lightmap resources are read from the Data\x\LightMaps directory +Definitions: ++ added Defs/Doomsday.ded: include definitions shared by all games + 'Top map', 'Bottom map', 'Side map' added to Light defs and Decoration:Light defs (name of lightmap to use; empty means default, "-" is none) ++ up to eight sky models can be defined in a Map Info definition ++ added an ID key to the Model definition +* Defs/Doomsday.ded is always read first +* Flag definitions moved to Defs/Flags.ded +* XG definitions moved to Defs/XG.ded +* maximum number of submodels is now 8 +* Map Info definitions can be copied +* 'InFine' is an alternative name for the 'Finale' definition + +Refresh: ++ named Model definitions (Model:ID), not assigned to any state ++ lightmap resources are read from the Data\x\LightMaps directory + texture/flat animation sequences defined using Group defs (Anim.ded) + "tgf_smooth": interpolate between steps in texture/flat animation + particle generator flag "gnf_group": triggered by all in the flat's @@ -36,12 +45,7 @@ Refresh: blending for particles + particle generator flags "gnf_blendmul", "gnf_blendimul": normal and inverse multiplicative blending for particles -+ added Defs/Doomsday.ded: include definitions shared by all games + option -nohighpat: disable high-resolution patches -* Defs/Doomsday.ded is always read first -* Flag definitions moved to Defs/Flags.ded -* XG definitions moved to Defs/XG.ded -* maximum number of submodels is now 8 * texture/flat groups can be used purely for precaching * detail texture contrast is preprocessed: there will be multiple instances of the same texture with different contrast levels (needs