From bd6d8540e283c07db19c1b4fd22c9d64838e64eb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jaakko=20Ker=C3=A4nen?= Date: Thu, 31 Dec 2015 09:56:55 +0200 Subject: [PATCH] Model Renderer: Slightly darker ambient lighting for models --- doomsday/apps/client/src/render/modelrenderer.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/doomsday/apps/client/src/render/modelrenderer.cpp b/doomsday/apps/client/src/render/modelrenderer.cpp index f633226738..86b370cbc0 100644 --- a/doomsday/apps/client/src/render/modelrenderer.cpp +++ b/doomsday/apps/client/src/render/modelrenderer.cpp @@ -144,8 +144,6 @@ DENG2_PIMPL(ModelRenderer) atlasPool.clear(); unloadProgram(*programs[SHADER_DEFAULT]); - - //reflectionCube.clear(); } Atlas *makeAtlas(MultiAtlas &) override @@ -572,7 +570,7 @@ DENG2_PIMPL(ModelRenderer) void setupLighting(VisEntityLighting const &lighting) { // Ambient color and lighting vectors. - setAmbientLight(lighting.ambientColor * .8f); + setAmbientLight(lighting.ambientColor * .6f); clearLights(); ClientApp::renderSystem().forAllVectorLights(lighting.vLightListIdx, [this] (VectorLightData const &vlight) @@ -758,7 +756,7 @@ void ModelRenderer::render(vissprite_t const &spr) d->setupPose((spr.pose.origin + spr.pose.srvo).xzy(), p.model->offset, - spr.pose.viewAligned? spr.pose.yawAngleOffset : spr.pose.yaw, + /*Timer_RealSeconds()*20 +*/ (spr.pose.viewAligned? spr.pose.yawAngleOffset : spr.pose.yaw), 0 /*Timer_RealSeconds()*50*/ /* pitch */, mobjData? &mobjData->modelTransformation() : nullptr);