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Definitions|Client: Cleanup
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Removed use of the now-unnecessary "group" keyword.
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skyjake committed Aug 30, 2015
1 parent 66c49f1 commit c37dc96
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Showing 7 changed files with 11 additions and 11 deletions.
@@ -1,6 +1,6 @@
# Lens Flare Images

group fx.lensflares {
fx.lensflares {
image burst { path = "graphics/h-burst.png" }
image circle { path = "graphics/circle.png" }
image exponent { path = "graphics/exponent.png" }
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@@ -1,5 +1,5 @@
group debug {
group textured {
debug {
textured {
# Visualize alpha information.
shader alpha {
vertex = "
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@@ -1,6 +1,6 @@
# Bloom is a specialized additive blur that only applies to bright pixels
# (given a configurable threshold for brightness).
group fx.bloom {
fx.bloom {
common = "
uniform highp mat4 uMvpMatrix;
uniform highp vec4 uColor;
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@@ -1,7 +1,7 @@
group fx {
fx {
# Blurring is done in two passes: horizontal and vertical. This is more
# efficient than doing the equivalent amount of blurring in a single pass.
group blur {
blur {
# Both passes use the same vertex shader.
common = "
uniform highp mat4 uMvpMatrix;
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@@ -1,7 +1,7 @@
group fx {
fx {
# Post-processing shaders need to have uFadeInOut (0..1) for
# fading the effect in/out.
group post {
post {
shader monochrome {
vertex = "
uniform highp mat4 uMvpMatrix;
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@@ -1,4 +1,4 @@
group model {
model {
# Shader for skeletal animation and generic per-pixel lighting:
# diffuse color, normal map, emission map, specular intensity.
shader skeletal.normal_specular_emission {
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@@ -1,5 +1,5 @@
group vr {
group oculusrift {
vr {
oculusrift {
shader barrel {
vertex = "
#version 120
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