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Client: Added PlayerWeaponAnimator for animating new HUD models
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doomsday/apps/client/include/render/playerweaponanimator.h
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/** @file playerweaponanimator.h Player weapon model animator. | ||
* | ||
* @authors Copyright (c) 2015 Jaakko Keränen <jaakko.keranen@iki.fi> | ||
* | ||
* @par License | ||
* GPL: http://www.gnu.org/licenses/gpl.html | ||
* | ||
* <small>This program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at your | ||
* option) any later version. This program is distributed in the hope that it | ||
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty | ||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General | ||
* Public License for more details. You should have received a copy of the GNU | ||
* General Public License along with this program; if not, see: | ||
* http://www.gnu.org/licenses</small> | ||
*/ | ||
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#ifndef CLIENT_RENDER_PLAYERWEAPONANIMATOR_H | ||
#define CLIENT_RENDER_PLAYERWEAPONANIMATOR_H | ||
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#include <de/ModelDrawable> | ||
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/** | ||
* Animates the player weapon model. | ||
* | ||
* @ingroup render | ||
*/ | ||
class PlayerWeaponAnimator : public de::ModelDrawable::Animator | ||
{ | ||
public: | ||
PlayerWeaponAnimator(); | ||
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private: | ||
DENG2_PRIVATE(d) | ||
}; | ||
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#endif // CLIENT_RENDER_PLAYERWEAPONANIMATOR_H | ||
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/** @file playerweaponanimator.cpp Player weapon animator. | ||
* | ||
* @authors Copyright (c) 2015 Jaakko Keränen <jaakko.keranen@iki.fi> | ||
* | ||
* @par License | ||
* GPL: http://www.gnu.org/licenses/gpl.html | ||
* | ||
* <small>This program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at your | ||
* option) any later version. This program is distributed in the hope that it | ||
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty | ||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General | ||
* Public License for more details. You should have received a copy of the GNU | ||
* General Public License along with this program; if not, see: | ||
* http://www.gnu.org/licenses</small> | ||
*/ | ||
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#include "render/playerweaponanimator.h" | ||
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using namespace de; | ||
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DENG2_PIMPL_NOREF(PlayerWeaponAnimator) | ||
{ | ||
Instance() | ||
{ | ||
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} | ||
}; | ||
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PlayerWeaponAnimator::PlayerWeaponAnimator() : d(new Instance) | ||
{} |