From cd2b68533ed8920cc66b26b1580ed1969f83c452 Mon Sep 17 00:00:00 2001 From: danij Date: Mon, 28 Aug 2006 13:00:28 +0000 Subject: [PATCH] Added missing text.ded to doom64tc. --- doomsday/plugins/doom64tc/defs/text.ded | 1444 +++++++++++++++++++++++ 1 file changed, 1444 insertions(+) create mode 100644 doomsday/plugins/doom64tc/defs/text.ded diff --git a/doomsday/plugins/doom64tc/defs/text.ded b/doomsday/plugins/doom64tc/defs/text.ded new file mode 100644 index 0000000000..c36403e572 --- /dev/null +++ b/doomsday/plugins/doom64tc/defs/text.ded @@ -0,0 +1,1444 @@ +# Doom64TC: Text Strings +# +# Do not change the order of these definitions! +# + +Header { Version = 5; } + +Text { + ID = "D_DEVSTR"; + Text = "Development mode ON.\n"; +} + +Text { + ID = "D_CDROM"; + Text = "CD-ROM Version: default.cfg from c:\\doomdata\n"; +} + +Text { + ID = "PRESSKEY"; + Text = "press a key."; +} + +Text { + ID = "PRESSYN"; + Text = "press y or n."; +} + +Text { + ID = "QUITMSG"; + Text = "are you sure you want to\nquit this great game?"; +} + +Text { + ID = "LOADNET"; + Text = "you can't load while in a net game!\n\npress a key."; +} + +Text { + ID = "QLOADNET"; + Text = "you can't quickload during a netgame!\n\npress a key."; +} + +Text { + ID = "QSAVESPOT"; + Text = "you haven't picked a quicksave slot yet!\n\npress a key."; +} + +Text { + ID = "SAVEDEAD"; + Text = "you can't save if you aren't playing!\n\npress a key."; +} + +Text { + ID = "QSPROMPT"; + Text = "quicksave over your game named\n\n'%s'?\n\npress y or n."; +} + +Text { + ID = "QLPROMPT"; + Text = "do you want to quickload the game named\n\n'%s'?\n\n + press y or n."; +} + +Text { + ID = "NEWGAME"; + Text = "you can't start a new game\nwhile in a network game.\n\n + press a key."; +} + +Text { + ID = "NIGHTMARE"; + Text = "are you sure? this skill level\nisn't even remotely fair.\n\n + press y or n."; +} + +Text { + ID = "SWSTRING"; + Text = "this is the shareware version of doom.\n\n + you need to order the entire trilogy.\n\n + press a key."; +} + +Text { + ID = "MSGOFF"; + Text = "Messages OFF"; +} + +Text { + ID = "MSGON"; + Text = "Messages ON"; +} + +Text { + ID = "NETEND"; + Text = "you can't end a netgame!\n\npress a key."; +} + +Text { + ID = "ENDGAME"; + Text = "are you sure you want to end the game?\n\npress y or n."; +} + +Text { + ID = "DOSY"; + Text = "(press y to quit)"; +} + +Text { + ID = "DETAILHI"; + Text = "High detail"; +} + +Text { + ID = "DETAILLO"; + Text = "Low detail"; +} + +Text { + ID = "GAMMALVL0"; + Text = "Gamma correction OFF"; +} + +Text { + ID = "GAMMALVL1"; + Text = "Gamma correction level 1"; +} + +Text { + ID = "GAMMALVL2"; + Text = "Gamma correction level 2"; +} + +Text { + ID = "GAMMALVL3"; + Text = "Gamma correction level 3"; +} + +Text { + ID = "GAMMALVL4"; + Text = "Gamma correction level 4"; +} + +Text { + ID = "EMPTYSTRING"; + Text = "empty slot"; +} + +Text { + ID = "GOTARMOR"; + Text = "Picked up the armor."; +} + +Text { + ID = "GOTMEGA"; + Text = "Picked up the MegaArmor!"; +} + +Text { + ID = "GOTHTHBONUS"; + Text = "Picked up a health bonus."; +} + +Text { + ID = "GOTARMBONUS"; + Text = "Picked up an armor bonus."; +} + +Text { + ID = "GOTSTIM"; + Text = "Picked up a stimpack."; +} + +Text { + ID = "GOTMEDINEED"; + Text = "Picked up a medikit that you REALLY need!"; +} + +Text { + ID = "GOTMEDIKIT"; + Text = "Picked up a medikit."; +} + +Text { + ID = "GOTSUPER"; + Text = "Supercharge!"; +} + +Text { + ID = "GOTBLUECARD"; + Text = "Picked up a blue keycard."; +} + +Text { + ID = "GOTYELWCARD"; + Text = "Picked up a yellow keycard."; +} + +Text { + ID = "GOTREDCARD"; + Text = "Picked up a red keycard."; +} + +Text { + ID = "GOTBLUESKUL"; + Text = "Picked up a blue skull key."; +} + +Text { + ID = "GOTYELWSKUL"; + Text = "Picked up a yellow skull key."; +} + +Text { + ID = "GOTREDSKULL"; + Text = "Picked up a red skull key."; +} + +Text { + ID = "GOTINVUL"; + Text = "Invulnerability!"; +} + +Text { + ID = "GOTBERSERK"; + Text = "Berserk!"; +} + +Text { + ID = "GOTINVIS"; + Text = "Partial Invisibility"; +} + +Text { + ID = "GOTSUIT"; + Text = "Radiation Shielding Suit"; +} + +Text { + ID = "GOTMAP"; + Text = "Computer Area Map"; +} + +Text { + ID = "GOTVISOR"; + Text = "Light Amplification Visor"; +} + +Text { + ID = "GOTMSPHERE"; + Text = "MegaSphere!"; +} + +Text { + ID = "GOTCLIP"; + Text = "Picked up a clip."; +} + +Text { + ID = "GOTCLIPBOX"; + Text = "Picked up a box of bullets."; +} + +Text { + ID = "GOTROCKET"; + Text = "Picked up a rocket."; +} + +Text { + ID = "GOTROCKBOX"; + Text = "Picked up a box of rockets."; +} + +Text { + ID = "GOTCELL"; + Text = "Picked up an energy cell."; +} + +Text { + ID = "GOTCELLBOX"; + Text = "Picked up an energy cell pack."; +} + +Text { + ID = "GOTSHELLS"; + Text = "Picked up 4 shotgun shells."; +} + +Text { + ID = "GOTSHELLBOX"; + Text = "Picked up a box of shotgun shells."; +} + +Text { + ID = "GOTBACKPACK"; + Text = "Picked up a backpack full of ammo!"; +} + +Text { + ID = "GOTBFG9000"; + Text = "You got the BFG9000! Oh, yes."; +} + +Text { + ID = "GOTCHAINGUN"; + Text = "You got the chaingun!"; +} + +Text { + ID = "GOTCHAINSAW"; + Text = "A chainsaw! Find some meat!"; +} + +Text { + ID = "GOTLAUNCHER"; + Text = "You got the rocket launcher!"; +} + +Text { + ID = "GOTPLASMA"; + Text = "You got the plasma gun!"; +} + +Text { + ID = "GOTSHOTGUN"; + Text = "You got the shotgun!"; +} + +Text { + ID = "GOTSHOTGUN2"; + Text = "You got the super shotgun!"; +} + +Text { + ID = "GOTUNMAKER"; + Text = "What the !@#$%^&* is this?!"; +} + +Text { + ID = "GOTPOWERUP1"; + Text = "You have a feeling that it wasn't meant to be touched.."; +} + +Text { + ID = "NGOTPOWERUP1"; + Text = "You don't have the will to touch this..."; +} + +Text { + ID = "GOTPOWERUP2"; + Text = "What is this used for?"; +} + +Text { + ID = "NGOTPOWERUP2"; + Text = "You don't have the courage to touch this..."; +} + +Text { + ID = "GOTPOWERUP3"; + Text = "It looks like some sort of Key..."; +} + +Text { + ID = "NGOTPOWERUP3"; + Text = "You don't have the ability to touch this..."; +} + +Text { + ID = "PD_OPNPOWERUP"; + Text = "You lack the ability to activate it..."; +} + +Text { + ID = "PD_BLUEO"; + Text = "You need a blue key to activate this object"; +} + +Text { + ID = "PD_REDO"; + Text = "You need a red key to activate this object"; +} + +Text { + ID = "PD_YELLOWO"; + Text = "You need a yellow key to activate this object"; +} + +Text { + ID = "PD_BLUEK"; + Text = "You need a blue key to open this door"; +} + +Text { + ID = "PD_REDK"; + Text = "You need a red key to open this door"; +} + +Text { + ID = "PD_YELLOWK"; + Text = "You need a yellow key to open this door"; +} + +Text { + ID = "GGSAVED"; + Text = "game saved."; +} + +Text { + ID = "HUSTR_MSGU"; + Text = "[Message unsent]"; +} + +Text { + ID = "HUSTR_E1M01"; + Text = "Level 1: Staging Area"; +} + +Text { + ID = "HUSTR_E1M02"; + Text = "Level 2: The Terraformer"; +} + +Text { + ID = "HUSTR_E1M03"; + Text = "Level 3: Main Engineering"; +} + +Text { + ID = "HUSTR_E1M04"; + Text = "Level 4: Holding Area"; +} + +Text { + ID = "HUSTR_E1M05"; + Text = "Level 5: Tech Center"; +} + +Text { + ID = "HUSTR_E1M06"; + Text = "Level 6: Alpha Quadrant"; +} + +Text { + ID = "HUSTR_E1M07"; + Text = "Level 7: Nukage Facility"; +} + +Text { + ID = "HUSTR_E1M08"; + Text = "Level 8: Research Lab"; +} + +Text { + ID = "HUSTR_E1M09"; + Text = "Level 9: Outpost Omega"; +} + +Text { + ID = "HUSTR_E1M10"; + Text = "Level 10: Final Outpost"; +} + +Text { + ID = "HUSTR_E1M11"; + Text = "Level 11: Even Simpler"; +} + +Text { + ID = "HUSTR_E1M12"; + Text = "Danny Lewis/Samuel Villarreal"; +} + +Text { + ID = "HUSTR_E1M13"; + Text = "Danny Lewis/Samuel Villarreal"; +} + +Text { + ID = "HUSTR_E1M14"; + Text = "Level 14: Dark Citadel"; +} + +Text { + ID = "HUSTR_E1M15"; + Text = "Level 15: Altar of Pain"; +} + +Text { + ID = "HUSTR_E1M16"; + Text = "Level 16: Eye of the Storm"; +} + +Text { + ID = "HUSTR_E1M17"; + Text = "Level 17: Dark Entires"; +} + +Text { + ID = "HUSTR_E1M18"; + Text = "Level 18: Blood Keep"; +} + +Text { + ID = "HUSTR_E1M19"; + Text = "Level 19: Watch Your Step"; +} + +Text { + ID = "HUSTR_E1M20"; + Text = "Level 20: Spawned Fear"; +} + +Text { + ID = "HUSTR_E1M21"; + Text = "Level 21: The Spiral"; +} + +Text { + ID = "HUSTR_E1M22"; + Text = "Level 22: Breakdown"; +} + +Text { + ID = "HUSTR_E1M23"; + Text = "Level 23: Pitfalls"; +} + +Text { + ID = "HUSTR_E1M24"; + Text = "Level 24: Burnt Offerings"; +} + +Text { + ID = "HUSTR_E1M25"; + Text = "Level 25: Unholy Temple"; +} + +Text { + ID = "HUSTR_E1M26"; + Text = "Level 26: No Escape"; +} + +Text { + ID = "HUSTR_E1M27"; + Text = "Level 27: Forbidden Deeper"; +} + +Text { + ID = "HUSTR_E1M28"; + Text = "Level 28: Shadows Watching"; +} + +Text { + ID = "HUSTR_E1M29"; + Text = "Level 29: The Lair"; +} + +Text { + ID = "HUSTR_E1M30"; + Text = "Level 30: The Absolution"; +} + +Text { + ID = "HUSTR_E1M31"; + Text = "Level 31: In The Void"; +} + +Text { + ID = "HUSTR_E1M32"; + Text = "Level 32: Cat And Mouse"; +} + +Text { + ID = "HUSTR_E1M33"; + Text = "Level 33: Playground"; +} + +Text { + ID = "HUSTR_E1M34"; + Text = "Level 34: Crisis"; +} + +Text { + ID = "HUSTR_E1M35"; + Text = "Level 35: Hardcore"; +} + +Text { + ID = "HUSTR_E1M36"; + Text = "Level 36: Doom64 Museum"; +} + +Text { + ID = "HUSTR_E1M37"; + Text = "Level 37: Death Labs"; +} + +Text { + ID = "HUSTR_E1M38"; + Text = "Level 38: Hectic"; +} + +Text { + ID = "HUSTR_E1M39"; + Text = "Level 39: The Unknown"; +} + +Text { + ID = "HUSTR_E2M01"; + Text = "Outcast 1: Destroy"; +} + +Text { + ID = "HUSTR_E2M02"; + Text = "Outcast 2: Stepwalk"; +} + +Text { + ID = "HUSTR_E2M03"; + Text = "Outcast 3: Portal"; +} + +Text { + ID = "HUSTR_E2M04"; + Text = "Outcast 4: Darkened"; +} + +Text { + ID = "HUSTR_E2M05"; + Text = "Outcast 5: Traps"; +} + +Text { + ID = "HUSTR_E2M06"; + Text = "Outcast 6: Nebula"; +} + +Text { + ID = "HUSTR_E2M07"; + Text = "Outcast Secret: Radiant"; +} + +Text { + ID = "HUSTR_CHATMACRO0"; + Text = "No"; +} + +Text { + ID = "HUSTR_CHATMACRO1"; + Text = "I'm ready to kick butt!"; +} + +Text { + ID = "HUSTR_CHATMACRO2"; + Text = "I'm OK."; +} + +Text { + ID = "HUSTR_CHATMACRO3"; + Text = "I'm not looking too good!"; +} + +Text { + ID = "HUSTR_CHATMACRO4"; + Text = "Help!"; +} + +Text { + ID = "HUSTR_CHATMACRO5"; + Text = "You suck!"; +} + +Text { + ID = "HUSTR_CHATMACRO6"; + Text = "Next time, scumbag..."; +} + +Text { + ID = "HUSTR_CHATMACRO7"; + Text = "Come here!"; +} + +Text { + ID = "HUSTR_CHATMACRO8"; + Text = "I'll take care of it."; +} + +Text { + ID = "HUSTR_CHATMACRO9"; + Text = "Yes"; +} + +Text { + ID = "HUSTR_TALKTOSELF1"; + Text = "You mumble to yourself"; +} + +Text { + ID = "HUSTR_TALKTOSELF2"; + Text = "Who's there?"; +} + +Text { + ID = "HUSTR_TALKTOSELF3"; + Text = "You scare yourself"; +} + +Text { + ID = "HUSTR_TALKTOSELF4"; + Text = "You start to rave"; +} + +Text { + ID = "HUSTR_TALKTOSELF5"; + Text = "You've lost it..."; +} + +Text { + ID = "HUSTR_MESSAGESENT"; + Text = "[Message Sent]"; +} + +Text { + ID = "HUSTR_PLRGREEN"; + Text = "Green: "; +} + +Text { + ID = "HUSTR_PLRINDIGO"; + Text = "Indigo: "; +} + +Text { + ID = "HUSTR_PLRBROWN"; + Text = "Brown: "; +} + +Text { + ID = "HUSTR_PLRRED"; + Text = "Red: "; +} + +Text { + ID = "AMSTR_FOLLOWON"; + Text = "Follow Mode ON"; +} + +Text { + ID = "AMSTR_FOLLOWOFF"; + Text = "Follow Mode OFF"; +} + +Text { + ID = "AMSTR_GRIDON"; + Text = "Grid ON"; +} + +Text { + ID = "AMSTR_GRIDOFF"; + Text = "Grid OFF"; +} + +Text { + ID = "AMSTR_MARKEDSPOT"; + Text = "Marked Spot"; +} + +Text { + ID = "AMSTR_MARKSCLEARED"; + Text = "All Marks Cleared"; +} + +Text { + ID = "STSTR_MUS"; + Text = "Music Change"; +} + +Text { + ID = "STSTR_NOMUS"; + Text = "IMPOSSIBLE SELECTION"; +} + +Text { + ID = "STSTR_DQDON"; + Text = "You feel immortal"; +} + +Text { + ID = "STSTR_DQDOFF"; + Text = "You feel mortal"; +} + +Text { + ID = "STSTR_KFAADDED"; + Text = "Stuff given"; +} + +Text { + ID = "STSTR_FAADDED"; + Text = "Weapons given"; +} + +Text { + ID = "STSTR_NCON"; + Text = "Develop Mode ON"; +} + +Text { + ID = "STSTR_NCOFF"; + Text = "Develop Mode OFF"; +} + +Text { + ID = "STSTR_BEHOLD"; + Text = "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp"; +} + +Text { + ID = "STSTR_BEHOLDX"; + Text = "Power-up Toggled"; +} + +Text { + ID = "STSTR_CHOPPERS"; + Text = "... doesn't suck - GM"; +} + +Text { + ID = "STSTR_CLEV"; + Text = "Warping...."; +} + +Text { + ID = "C1TEXT"; + Text = "YOU CACKLE AS THE FAMILIARITY OF\n + THE SITUATION OCCURS TO YOU. THE GATWAY TO\n + THE DEMONS DOMAIN WAS TOO ACCESSIBLE...\n + YOU REALIZE THE DEMONS MOCK YOU WITH THIER\n + INVITATION. IT DOES NOT MATTER...\n + THE DEMONS SPAWN LIKE RATS AND YOU HAVE THE\n + GRADE AAA POISON THEY CRAVE. YOUR BLOODTHIRSTY\n + SCREAM SHATTERS THE TELEPORT HAZE. ONCE AGAIN\n + YOU FIND YOURSELF AMIDST..."; +} + +Text { + ID = "C2TEXT"; + Text = "YOU SMILE. WHAT STRANGE PLACE HAVE\n + YOU STUMBLED UPON? THE DEMONS DID NOT\n + EXPECT YOU TO SURVIVE THIS FAR. YOU FEEL\n + THEIR DEMONIC PRESENCE WAITING FOR YOU...\n + LET THEM TASTE THEIR GUTS!"; +} + +Text { + ID = "C3TEXT"; + Text = "THE PORTAL SHATTERS YOU INTO A NEW\n + ENTRY IN THE COMPLEX. A AREA THAT YOU HAVE\n + NOT SEEN BEFORE...\n + BEFORE YOU STANDS THE BIGGEST CREATURE YOU\n + HAVE EVER SEEN..."; +} + +Text { + ID = "C4TEXT"; + Text = "YOU DID IT! THE LOATHSOME\n + MOTHERDEMON THAT MASTERMINDED THE\n + INVASION HAS BEEN STOPPED COLD. NOTHING\n + IN HELL CAN WITHSTAND YOUR FURY.\n + NOW SEEMS THE ENTIRE UNIVERSE OWES\n + YOU GRATITUDE..\n + BUT AS LONG LIFE EXISTS, THE DEMONS WILL\n + BE THERE TO CAUSE LIVING HELL...\n + YOU REMAIN IN HELL TO INSURE THAT NO\n + DEMON WILL EVER RISE AGAIN..."; +} + +Text { + ID = "C5TEXT"; + Text = "YOU WRETCH AS A STRANGE ACRID ODOR\n + ASSAULTS YOU. DEATH AND DEMON CARCASS!\n + NO NIGHTMARE COULD HAVE PREPARED YOU FOR\n + THIS. YOU REALIZED THAT THIS PLACE WAS NOT\n + MEANT FOR LIVING HUMANS."; +} + +Text { + ID = "C6TEXT"; + Text = "WHATS THIS? LOOKS EMPTY... WHERE HAVE YOU\n + ENDED UP NOW?! PILLARS SURROUND YOU AS EIGHT\n + ARACHNOTRONS APPEARS BEFORE YOU..."; +} + +Text { + ID = "C7TEXT"; + Text = "Everything is silent as you step through the\n + portal. What place have I stumbled into as you\n + think to yourself, the Military officials had\n + a good reason to hide this place......\n + What could it be?....."; +} + +Text { + ID = "C8TEXT"; + Text = "THIS ISN'T EVEN A WORLD. LOOKS\n + LOKE SOME SICK JOKE ONLY A LEVEL\n + DESIGNER WOULD COME UP WITH..."; +} + +Text { + ID = "C9TEXT"; + Text = "CONGRADULATIONS!! YOU'VE\n + FOUND HECTIC!! ONLY THE BEST WILL\n + REAP ITS REWARDS..."; +} + +Text { + ID = "OUCAST1TEXT"; + Text = "WHAT STRANGE WORLD YOU\n +HAVE DESCENDED TO... AHEAD YOU SEE\n +A SHINY OBJECT, WHAT IS THIS THING?!\n +OH DEAR.. LOOKS LIKE YOU'VE BEEN\n +FOLLOWED..."; +} + +Text { + ID = "OUCAST2TEXT"; + Text = "THE LAST OF ITS KIND IS NOW\n +FOREVER HISTORY....YOU SCREAM IN\n +INSANITY AS YOU STAND ALONE IN THE\n +WORLD OF HELL. THE WORLD AROUND\n +YOU TREMBLE IN FEAR OF YOUR\n +PRESENSE. HELL HAS A NEW RULER\n +AND THAT RULER IS YOU. WITH AN EVIL\n +SMILE YOU STAND OVER THE REMAINS\n +OF THE CYBERDEMON AND MOTHERDEMON\n +AND FRANTICALLY YOU STARE AT THE BURNING\n +SKY. NO HOPE IS LEFT FOR YOU, YOU ARE NOW\n +AN OUTCAST TO HUMANITY. HELL IS ALL IN YOUR\n +POWER, AND FOR ETERNITY, YOU REMAIN UNKNOWN\n +TO HUMAN EXISTANCE.... THE END"; +} + +Text { + ID = "CC_ZOMBIE"; + Text = "ZOMBIEMAN"; +} + +Text { + ID = "CC_SHOTGUN"; + Text = "SHOTGUN GUY"; +} + +Text { + ID = "CC_HEAVY"; + Text = "HEAVY WEAPON DUDE"; +} + +Text { + ID = "CC_IMP"; + Text = "IMP"; +} + +Text { + ID = "CC_DEMON"; + Text = "DEMON"; +} + +Text { + ID = "CC_LOST"; + Text = "LOST SOUL"; +} + +Text { + ID = "CC_CACO"; + Text = "CACODEMON"; +} + +Text { + ID = "CC_HELL"; + Text = "HELL KNIGHT"; +} + +Text { + ID = "CC_BARON"; + Text = "BARON OF HELL"; +} + +Text { + ID = "CC_ARACH"; + Text = "ARACHNOTRON"; +} + +Text { + ID = "CC_PAIN"; + Text = "PAIN ELEMENTAL"; +} + +Text { + ID = "CC_REVEN"; + Text = "REVENANT"; +} + +Text { + ID = "CC_MANCU"; + Text = "MANCUBUS"; +} + +Text { + ID = "CC_ARCH"; + Text = "ARCH-VILE"; +} + +Text { + ID = "CC_SPIDER"; + Text = "THE SPIDER MASTERMIND"; +} + +Text { + ID = "CC_CYBER"; + Text = "THE CYBERDEMON"; +} + +Text { + ID = "CC_NTROOP"; + Text = "Nightmare Imp"; +} + +Text { + ID = "CC_NDEMON"; + Text = "Nightmare Demon"; +} + +Text { + ID = "CC_NHEAD"; + Text = "Nightmare Cacodemon"; +} + +Text { + ID = "CC_BITCH"; + Text = "Motherdemon"; +} + +Text { + ID = "CC_HERO"; + Text = "OUR HERO"; +} + +Text { + ID = "QUITMESSAGE1"; + Text = "hey don't quit now, we are barely \non level 1!"; +} + +Text { + ID = "QUITMESSAGE2"; + Text = "demons own your sorry ass..."; +} + +Text { + ID = "QUITMESSAGE3"; + Text = "hell will come upon you..."; +} + +Text { + ID = "QUITMESSAGE4"; + Text = "i guess you find this boring..."; +} + +Text { + ID = "QUITMESSAGE5"; + Text = "don't think about leaving \nor else I'll send a \n + Nightmare Demon after your ass..."; +} + +Text { + ID = "QUITMESSAGE6"; + Text = "fine, get out chicken shit..."; +} + +Text { + ID = "QUITMESSAGE7"; + Text = "go ahead and leave. see if i care."; +} + +Text { + ID = "QUITMESSAGE8"; + Text = "quit?! we are not done with you yet!"; +} + +Text { + ID = "QUITMESSAGE9"; + Text = "fine, go back playing your \nstupid counterstrike games."; +} + +Text { + ID = "QUITMESSAGE10"; + Text = "fine, go back playing your \nstupid ut 2003 games."; +} + +Text { + ID = "QUITMESSAGE11"; + Text = "fine, go back playing your \nstupid quake 3 games."; +} + +Text { + ID = "QUITMESSAGE12"; + Text = "look, bud. you leave now\nand you forfeit your body count!"; +} + +Text { + ID = "QUITMESSAGE13"; + Text = "just leave. when you come\nback, i'll be waiting with a bat."; +} + +Text { + ID = "QUITMESSAGE14"; + Text = "you're lucky i don't smack\nyou for thinking about leaving."; +} + +Text { + ID = "QUITMESSAGE15"; + Text = "prescience of mind is\nno substitute for courage."; +} + +Text { + ID = "QUITMESSAGE16"; + Text = "seems this is too much for you.."; +} + +Text { + ID = "QUITMESSAGE17"; + Text = "return as an apostate to be\neternally welcomed."; +} + +Text { + ID = "QUITMESSAGE18"; + Text = "to abandon the cause\ncan only presage disaster."; +} + +Text { + ID = "QUITMESSAGE19"; + Text = "quit now? you big baby..."; +} + +Text { + ID = "QUITMESSAGE20"; + Text = "dost the demesne win?\ndost its inhabitants prevail?\n + is this the end?"; +} + +Text { + ID = "QUITMESSAGE21"; + Text = "your mom is the motherdemon herself..."; +} + +Text { + ID = "QUITMESSAGE22"; + Text = "escape if you will, but these\n + dark corridors haunt you forever..."; +} + +Text { + ID = "JOINNET"; + Text = "you're already in a network game!\n\npress a key."; +} + +Text { + ID = "SAVENET"; + Text = "you can't save while in a net game!\n\npress a key."; +} + +Text { + ID = "CLNETLOAD"; + Text = "Server loading saved game..."; +} + +Text { + ID = "LOADMISSING"; + Text = "You weren't in the server's savegame."; +} + +Text { + ID = "RENDER_GLOWFLATS"; + Text = "LAVA1 LAVA2 LAVA3 LAVA4 NUKAGE1 NUKAGE2 NUKAGE3\_ +FWATER1 FWATER2 FWATER3 FWATER4 SLIME01 SLIME02 SLIME03\_ +SLIME04 SLIME05 SLIME06 SLIME07 SLIME08 SLIME09 SLIME10\_ +SLIME11 SLIME12 RROCK05 RROCK06 RROCK07 RROCK08 BLOOD1\_ +BLOOD2 BLOOD3 CUSTOM1 CUSTOM10 CUSTOM11 CUSTOM12 CUSTOM13\_ +CUSTOM14 CUSTOM15 CUSTOM16 CUSTOM17 CUSTOM18 CUSTOM19\_ +CUSTOM2 CUSTOM20 CUSTOM21 CUSTOM22 CUSTOM23 CUSTOM24\_ +CUSTOM25 CUSTOM26 CUSTOM27 CUSTOM28 CUSTOM29 CUSTOM3\_ +CUSTOM30 CUSTOM31 CUSTOM32 CUSTOM33 CUSTOM34 CUSTOM35\_ +CUSTOM36 CUSTOM37 CUSTOM38 CUSTOM39 CUSTOM4 CUSTOM40\_ +CUSTOM41 CUSTOM42 CUSTOM43 CUSTOM44 CUSTOM45 CUSTOM46\_ +CUSTOM47 CUSTOM48 CUSTOM49 CUSTOM5 CUSTOM50 CUSTOM51\_ +CUSTOM52 CUSTOM53 CUSTOM54 CUSTOM55 CUSTOM56 CUSTOM57\_ +CUSTOM58 CUSTOM59 CUSTOM6 CUSTOM60 CUSTOM61 CUSTOM62\_ +CUSTOM63 CUSTOM64 CUSTOM65 CUSTOM66 CUSTOM67 CUSTOM68\_ +CUSTOM69 CUSTOM7 CUSTOM70 CUSTOM71 CUSTOM72 CUSTOM73\_ +CUSTOM74 CUSTOM75 CUSTOM76 CUSTOM77 CUSTOM78 CUSTOM79\_ +CUSTOM8 CUSTOM80 CUSTOM81 CUSTOM82 CUSTOM83 CUSTOM84\_ +CUSTOM85 CUSTOM86 CUSTOM87 CUSTOM88 CUSTOM89 CUSTOM9\_ +CUSTOM90 CUSTOM91 CUSTOM92 CUSTOM93 CUSTOM94 CUSTOM95\_ +CUSTOM96 CUSTOM97 CUSTOM98 CUSTOM99 CUSTOMA CUSTOMAA\_ +CUSTOMAB CUSTOMAC CUSTOMAD CUSTOMAE CUSTOMAF CUSTOMAG\_ +CUSTOMAH CUSTOMAI CUSTOMAJ CUSTOMAK CUSTOMAL CUSTOMAM\_ +CUSTOMAN CUSTOMAO CUSTOMAP CUSTOMAQ CUSTOMAR CUSTOMAS\_ +CUSTOMAT CUSTOMAU CUSTOMAV CUSTOMAW CUSTOMAX CUSTOMAY\_ +CUSTOMAZ CUSTOMB CUSTOMBA CUSTOMBB CUSTOMBC CUSTOMBD\_ +CUSTOMBE CUSTOMBF CUSTOMBG CUSTOMBH CUSTOMBI CUSTOMBJ\_ +CUSTOMBL CUSTOMBM CUSTOMBN CUSTOMBO CUSTOMBP CUSTOMBQ\_ +CUSTOMBR CUSTOMBS CUSTOMBT CUSTOMBU CUSTOMBV CUSTOMBW\_ +CUSTOMBX CUSTOMBY CUSTOMBZ CUSTOMC CUSTOMCA CUSTOMCB\_ +CUSTOMCC CUSTOMCD CUSTOMD CUSTOME CUSTOMF CUSTOMG\_ +CUSTOMGK CUSTOMH CUSTOMI CUSTOMJ CUSTOMK CUSTOML\_ +CUSTOMM CUSTOMN CUSTOMO CUSTOMP CUSTOMQ CUSTOMR\_ +CUSTOMS CUSTOMT CUSTOMU CUSTOMV CUSTOMW CUSTOMX\_ +CUSTOMY CUSTOMZ SPECIAL1 SPECIAL3 SPECIAL4 SPECIAL5\_ +SPECIAL6 SPECIAL7 SPECIAL8 SPECIAL9 F_SKY1 FTILE080\_ +SPECIALA SPECIALB SPECIALC SPECIALD SPECIALE SPECIALF\_ +SPECIALG SPECIALH SPECIALI SPECIALJ SPECIALK SPECIALL SPECIALM\_ +FTILE2CA FTILE5A0 SPECIALN CUSTOMCE CUSTOMCF SPECIALO\_ +SPECIALP SPECIALQ SPECIALR SPECIALS CUSTOMCG CUSTOMCH SPECIALT\_ +SPECIALU SPECIALV SPECIALW SPECIALX NEW1 NEW2 NEW3 NEW4 NEW5\_ +NEW6 NEW7 NEW8 NEW9 CUSTOMCI CUSTOMCJ NEW10 NEW11 NEW12 NEW13\_ +NEW14 CUSTOMCK NEW15 NEW16 NEW17 CUSTOMCL NEW18 NEW19 NEW20\_ +NEW21 NEW22 NEW23 NEW24 SPECIAL2 NEW25 NEW26 NEW27 NEW28 NEW29\_ +CUSTOMCN NEW30 NEW31 NEW32 NEW33 NEW34 NEW35 NEW36 NEW37 NEW38\_ +NEW39 NEW40 NEW41 NEW42 NEW43 NEW44 NEW45 NEW46 NEW47 NEW48\_ +NEW49 NEW50 NEW51 NEW52 NEW53 NEW54 NEW55 NEW56 NEW57 NEW58\_ +NEW59 NEW60 NEW61 CUSTOMCM NEW62 NEW63 NEW64 NEW65 NEW66\_ +NEW67 NEW68 NEW69 XLAVA1 XLAVA2 XLAVA3 XLAVA4 XLAVA5 XLAVA6\_ +XLAVA7 XLAVA8 XPORTAL1 XPORTAL2 XPORTAL3 XPORTAL4 XPORTAL5\_ +XPORTAL6 YPORTAL1 YPORTAL2 YPORTAL3 YPORTAL4 YPORTAL5 YPORTAL6\_ YPORTAL7 YPORTAL8 ZPORTAL1 ZPORTAL2 ZPORTAL3 ZPORTAL4 ZPORTAL5\_ +ZPORTAL6 ZPORTAL7 ZPORTAL8 NEW70 NEW71 NEW72 NEW73 NEW74 NEW75\_ +NEW76 NEW77 NEW78 NEW79 NEW80 NEW81 NEW82 NEW83 NEW84 NEW85\_ +NEW86 NEW87 NEW88 NEW89 NEW90 NEW91 NEW92 NEW93 NEW94 NEW95\_ +NEW96 NEW97"; +} + +Text { + ID = "RENDER_GLOWTEXTURES"; + Text = "TILEC6E3 TILE6667 TILE6EAD TILEC571 TILEABC3"; +} + +Text { + ID = "FINALEFLAT_C2"; + Text = "RROCK14"; +} + +Text { + ID = "FINALEFLAT_C1"; + Text = "SLIME16"; +} + +Text { + ID = "FINALEFLAT_C3"; + Text = "RROCK07"; +} + +Text { + ID = "FINALEFLAT_C4"; + Text = "RROCK17"; +} + +Text { + ID = "FINALEFLAT_C5"; + Text = "RROCK13"; +} + +Text { + ID = "FINALEFLAT_C6"; + Text = "RROCK19"; +} + +Text { + ID = "ASK_EPISODE"; + Text = "Choose Episode:"; +} + +Text { + ID = "EPISODE1"; + Text = "The Absolution"; +} + +Text { + ID = "EPISODE2"; + Text = "The Outcast Levels"; +} + +Text { + ID = "KILLMSG_SUICIDE"; + Text = "%1 commits suicide!"; +} + +Text { + ID = "KILLMSG_WEAPON0"; + Text = "%1 beat %2 with bare hands!"; +} + +Text { + ID = "KILLMSG_PISTOL"; + Text = "%2 was gunned down by %1."; +} + +Text { + ID = "KILLMSG_SHOTGUN"; + Text = "%1 shot %2 to bloody bits."; +} + +Text { + ID = "KILLMSG_CHAINGUN"; + Text = "%2 was poisoned by %1's lead."; +} + +Text { + ID = "KILLMSG_MISSILE"; + Text = "%2 rode %1's rocket. Splat!"; +} + +Text { + ID = "KILLMSG_PLASMA"; + Text = "%2 got burnt in %1's plasma."; +} + +Text { + ID = "KILLMSG_BFG"; + Text = "%2 was scorched by %1's BFG!"; +} + +Text { + ID = "KILLMSG_CHAINSAW"; + Text = "%1 slaughtered %2 with a buzz!"; +} + +Text { + ID = "KILLMSG_SUPERSHOTGUN"; + Text = "%1 blasted %2 to tiny bits."; +} + +Text { + ID = "KILLMSG_UNMAKER"; + Text = "%1 was unmade by %2"; +} + +Text { + ID = "KILLMSG_STOMP"; + Text = "%1 stomped %2!!"; +} + +Text { + ID = "AMSTR_ROTATEON"; + Text = "Rotate mode ON"; +} + +Text { + ID = "AMSTR_ROTATEOFF"; + Text = "Rotate mode OFF"; +} + +Text { + ID = "WEAPON0"; + Text = "Fist"; +} + +Text { + ID = "WEAPON1"; + Text = "Pistol"; +} + +Text { + ID = "WEAPON2"; + Text = "Shotgun"; +} + +Text { + ID = "WEAPON3"; + Text = "Chaingun"; +} + +Text { + ID = "WEAPON4"; + Text = "Rocket Launcher"; +} + +Text { + ID = "WEAPON5"; + Text = "Plasma Rifle"; +} + +Text { + ID = "WEAPON6"; + Text = "BFG"; +} + +Text { + ID = "WEAPON7"; + Text = "Chainsaw"; +} + +Text { + ID = "WEAPON8"; + Text = "Super Shotgun"; +} + +Text { + ID = "WEAPON9"; + Text = "Unmaker"; +} + +Text { + ID = "SKILL1"; + Text = "I'm too young to die."; +} + +Text { + ID = "SKILL2"; + Text = "Hey, not too rough."; +} + +Text { + ID = "SKILL3"; + Text = "Hurt me plenty."; +} + +Text { + ID = "SKILL4"; + Text = "Ultra-Violence."; +} + +Text { + ID = "SKILL5"; + Text = "Nightmare!"; +} + +Text { + ID = "JUMPWON"; + Text = "JUMP AWAY YOU CHEATER"; +} + +Text { + ID = "NOCHEAT"; + Text = "CHEATING IS DISABLED"; +}