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* Fixed: Filter sampling did not wrap around texture borders resulting in noticeable artefacts when tiled. * Changed: Removed 24 to 16-bit color downsampling when doing RGB to YUV conversion (merged changes by Cameron Zemek see here: http://code.google.com/p/hqx/). * Optimize: Removed additional 16bit matrix as now unnecessary. Todo: Make new wrap behavior call-time optional.
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