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Stereo 3D|Client: Expose rend-vr-hud-distance as a CVAR, and set its …
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…default to 20 (map units)
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cmbruns committed Nov 8, 2013
1 parent 44d9d7d commit d43756b
Showing 1 changed file with 4 additions and 3 deletions.
7 changes: 4 additions & 3 deletions doomsday/client/src/render/vr.cpp
Expand Up @@ -71,7 +71,7 @@ byte VR::swapEyes = 0;
// Global variables
bool VR::applyFrustumShift = true;
float VR::eyeShift = 0;
float VR::hudDistance = 30.0f;
float VR::hudDistance = 20.0f;
float VR::weaponDistance = 10.0f;


Expand Down Expand Up @@ -105,14 +105,15 @@ static void vrLatencyChanged()

void VR::consoleRegister()
{
C_VAR_FLOAT ("rend-vr-dominant-eye", & VR::dominantEye, 0, -1.0f, 1.0f);
C_VAR_FLOAT ("rend-vr-hud-distance", & VR::hudDistance, 0, 0.01f, 40.0f);
C_VAR_FLOAT ("rend-vr-ipd", & VR::ipd, 0, 0.02f, 0.2f);
C_VAR_INT2 ("rend-vr-mode", & vrMode, 0, 0, (int)(VR::MODE_MAX_3D_MODE_PLUS_ONE - 1), vrModeChanged);
C_VAR_FLOAT ("rend-vr-player-height", & VR::playerHeight, 0, 1.0f, 3.0f);
C_VAR_FLOAT ("rend-vr-dominant-eye", & VR::dominantEye, 0, -1.0f, 1.0f);
C_VAR_FLOAT ("rend-vr-rift-aspect", & vrRiftAspect, 0, 0.10f, 10.0f);
C_VAR_FLOAT ("rend-vr-rift-fovx", & vrRiftFovX, 0, 5.0f, 270.0f);
C_VAR_FLOAT2("rend-vr-rift-latency", & vrLatency, 0, 0.0f, 0.250f, vrLatencyChanged);
C_VAR_BYTE ("rend-vr-swap-eyes", & VR::swapEyes, 0, 0, 1);
C_VAR_INT2 ("rend-vr-mode", & vrMode, 0, 0, (int)(VR::MODE_MAX_3D_MODE_PLUS_ONE - 1), vrModeChanged);
}


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