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Refactor|InputSystem|Client: Renamed input related source files follo…
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Original file line number | Diff line number | Diff line change |
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/** @file inputedebug.h Input debug visualization. | ||
* | ||
* @authors Copyright © 2007-2014 Daniel Swanson <danij@dengine.net> | ||
* | ||
* @par License | ||
* GPL: http://www.gnu.org/licenses/gpl.html | ||
* | ||
* <small>This program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at your | ||
* option) any later version. This program is distributed in the hope that it | ||
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty | ||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General | ||
* Public License for more details. You should have received a copy of the GNU | ||
* General Public License along with this program; if not, see: | ||
* http://www.gnu.org/licenses</small> | ||
*/ | ||
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#ifndef CLIENT_INPUTDEBUG_H | ||
#define CLIENT_INPUTDEBUG_H | ||
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#include <de/libcore.h> | ||
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#ifdef DENG2_DEBUG | ||
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void I_DebugDrawerConsoleRegister(); | ||
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/** | ||
* Render a visual representation of the current state of all input devices. | ||
*/ | ||
void I_DebugDrawer(); | ||
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#else | ||
# define I_ConsoleRegister() | ||
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# define I_DebugDrawer() | ||
#endif | ||
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#endif // CLIENT_INPUTDEBUG_H |
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2 changes: 1 addition & 1 deletion
2
doomsday/client/include/ui/p_control.h → doomsday/client/include/ui/playerimpulse.h
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