From d73e86dd8560c942ed5cba73f3c4929d5a9489c4 Mon Sep 17 00:00:00 2001 From: skyjake Date: Mon, 18 Aug 2003 22:42:11 +0000 Subject: [PATCH] Added sky models --- doomsday/Doc/ChangeLog.txt | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/doomsday/Doc/ChangeLog.txt b/doomsday/Doc/ChangeLog.txt index 1499ff0cc6..318155cb8f 100644 --- a/doomsday/Doc/ChangeLog.txt +++ b/doomsday/Doc/ChangeLog.txt @@ -19,9 +19,11 @@ Version 1.7.12 (work in progress) - fixed: possible crash in Con_Error() Sound: -* sounds from PWADs are not replaced by automatic external resources +* sounds from PWADs are not replaced with automatic external resources Refresh: ++ up to eight sky models can be defined in a Map Info definition ++ named Model definitions (Model:ID), not assigned to any state + lightmap resources are read from the Data\x\LightMaps directory + 'Top map', 'Bottom map', 'Side map' added to Light defs and Decoration:Light defs (name of lightmap to use; empty means default, @@ -51,7 +53,8 @@ Refresh: - fixed: Generator Center angle (Y) offset was ignored with mobj sources Renderer: -+ blending modes: subtract and reverse subtract ++ sky models ++ blending modes: subtract, reverse subtract, multiply, inverse multiply + cvar 'rend-model-mirror-hud': mirror HUD weapon models + cvar 'rend-dev-wireframe': render player view in wireframe mode + cvar 'rend-dev-freeze': stop updating rendering lists (for debugging) @@ -83,7 +86,7 @@ drOpenGL: + support for EXT_texture_compression_s3tc + option -notexcomp: disable texture compression + option -novtxar: disable vertex arrays -* vertex arrays are disabled by default is driver's OpenGL version is +* vertex arrays are disabled by default if driver's OpenGL version is older than 1.3 (otherwise enabled) * texture compression enabled by default (use -notexcomp to disable)