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BindContext|InputSystem|Client: Tweaked formatting of bind command/im…
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…pulse announcements
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danij-deng committed Nov 7, 2014
1 parent 273e3a3 commit f8c92a1
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions doomsday/client/src/ui/bindcontext.cpp
Expand Up @@ -255,7 +255,7 @@ CommandBinding *BindContext::bindCommand(char const *eventDesc, char const *comm
/// replacement is ok. For now, just delete the other binding.
deleteMatching(bind, nullptr);

LOG_INPUT_VERBOSE("Command \"%s\" now bound to \"%s\" in " _E(b) "'%s'"
LOG_INPUT_VERBOSE("Command " _E(b) "\"%s\"" _E(.) " now bound to " _E(b) "\"%s\"" _E(.) " in " _E(b) "'%s'" _E(.)
" with binding Id " _E(b) "%i")
<< command << eventDesc << d->name << bind->id;

Expand Down Expand Up @@ -291,7 +291,7 @@ ImpulseBinding *BindContext::bindImpulse(char const *ctrlDesc,
/// replacement is ok. For now, just delete the other binding.
deleteMatching(nullptr, bind);

LOG_INPUT_VERBOSE("Impulse " _E(b) "'%s'" _E(.) " of player%i now bound to \"%s\" in " _E(b) "'%s'"
LOG_INPUT_VERBOSE("Impulse " _E(b) "'%s'" _E(.) " of player%i now bound to \"%s\" in " _E(b) "'%s'" _E(.)
" with binding Id " _E(b) "%i")
<< impulse.name << (localPlayer + 1) << ctrlDesc << d->name << bind->id;

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