#ifndef FXDUMMY_H
#define FXDUMMY_H
#include <math.h>
#include "Effect.h"
#include "math3D.h"
#include "Camera.h"
#include "Demo.h"
#include "textures.h"
extern Demo *miDemo;
#include "FXmotionblur.h"
extern FXmotionblur *fxmotionblur;
#include "Music.h"
extern Music miMusic;
#include "Cube.h"
#include "Sphere.h"
class FXdummy: public Effect {
protected:
Camera cam;
float ang;
Cube unCubo;
Sphere unaEsfera;
TextureImage layerWelcome;
TextureImage layerTitle;
TextureImage layerMierda;
public:
void perFrame(float time);
void init(void);
void start(void);
void deInit(void);
void stop(void);
FXdummy();
~FXdummy();
};
#endif //FXDUMMY_H