#ifndef FXVSTRIPES_H
#define FXVSTRIPES_H
#include "Effect.h"
#include "math3D.h"
#include "Demo.h"
#include "textures.h"
extern Demo *miDemo;
#define NUMALPHALEVELS 400
#define APPEAR 1
#define DISSAPPEAR 2
class FXvstripes: public Effect {
protected:
TextureImage myTexture;
Point textColor;
char textPath[255];
float alphaLevels[NUMALPHALEVELS];
float lightingTime;
int mode;
public:
void setTexture(char *texturePath);
void setLightingTime(float newTime);
void setMode(int newMode);
void perFrame(float time);
void init(void);
void start(void);
void deInit(void);
void stop(void);
void setColor(float r,float g, float b, float a);
FXvstripes();
~FXvstripes();
};
#endif //FXVSTRIPES_H