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Licensed under the MIT License
 
Copyright (c) 2010 Specialmoves Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

http://labs.specialmoves.com/code/flash-data-transfer-using-fluorinefx/
http://github.com/specialmoves/FluorineConnection
http://www.opensource.org/licenses/mit-license.php



****** Introduction ******
FluorineConnection is a group of classes created to make it easier to work with FluorineFx Flash Remoting connections.

More information on FluorineFx can be found at http://www.fluorinefx.com/
And a blog post which briefly introduces this code can be found here http://labs.specialmoves.com/code/flash-data-transfer-using-fluorinefx/



****** Examples ******

//create a connection by providing a custom configuration class
var fluorineConnection : IFluorineConnection = new FluorineConnection(new FluorineConfig("/Gateway.aspx"));
//listen out for errors
fluorineConnection.addEventListener(FluorineErrorEvent.CONNECT_ERROR, errorHandler, false, 0, true);
fluorineConnection.addEventListener(FluorineErrorEvent.CALL_ERROR, errorHandler, false, 0, true);
//create a responder to handle the reponse
var responder : Responder = new Responder(onSuccess, FluorineUtils.onError);
//make the call
fluorineConnection.call("Cake.GetSlice", responder, sliceType);

See src/com/examplejob for a more detailed example.  

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A few classes which make creating, configuring and debugging Fluorine connections with ActionScript 3 incredibly simple

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