From 0f49c4af5a9a7918588e3fd647c5032fa9470b0d Mon Sep 17 00:00:00 2001 From: Eshed Date: Mon, 2 May 2016 11:43:50 +0300 Subject: [PATCH] Fix #5219 --- cont/base/springcontent/shaders/GLSL/ModelFragProg.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cont/base/springcontent/shaders/GLSL/ModelFragProg.glsl b/cont/base/springcontent/shaders/GLSL/ModelFragProg.glsl index 87f32b8b7dc..389de2e75d1 100644 --- a/cont/base/springcontent/shaders/GLSL/ModelFragProg.glsl +++ b/cont/base/springcontent/shaders/GLSL/ModelFragProg.glsl @@ -52,7 +52,7 @@ float GetShadowCoeff(vec4 shadowCoors) } vec3 DynamicLighting(vec3 normal, vec3 diffuse, vec3 specular) { - vec3 rgb; + vec3 rgb = vec3(0.0); for (int i = 0; i < MAX_DYNAMIC_MODEL_LIGHTS; i++) { vec3 lightVec = gl_LightSource[BASE_DYNAMIC_MODEL_LIGHT + i].position.xyz - vertexWorldPos.xyz;