diff --git a/rts/Sim/Weapons/Weapon.cpp b/rts/Sim/Weapons/Weapon.cpp index 1e84a5414e4..19a8db413db 100644 --- a/rts/Sim/Weapons/Weapon.cpp +++ b/rts/Sim/Weapons/Weapon.cpp @@ -660,7 +660,7 @@ bool CWeapon::AutoTarget() // set isAutoTarget s.t. TestRange result is ignored // (which enables pre-aiming at targets out of range) - if (!TryTarget(SWeaponTarget(unit, false, true))) + if (!TryTarget(SWeaponTarget(unit, false, autoTargetRangeBoost > 0.0f))) continue; if (unit->IsNeutral() && (owner->fireState < FIRESTATE_FIREATNEUTRAL))