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glsl-scale-linear

stable

A linear scale for glslify.

Usage

NPM

scale(float value, vec2 domain)

Returns a value between 0 and 1, depending on where along the scale value lies between domain.x (min) and domain.y (max).

#pragma glslify: scale = require('glsl-scale-linear')

float min   = 0.0;
float max   = 1000.0;
float value = 100.0;

float t = scale(value, vec2(min, max));

scale(float value, vec2 domain, vec2 range)

Similar to the above signature, however returns a value between range.x and range.y instead of 0 and 1. Shorthand for mix(range.x, range.y, scale(...)).

float t = scale(value, vec2(min, max), vec2(0.0, 1.0));

Contributing

See stackgl/contributing for details.

License

MIT. See LICENSE.md for details.

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