From ab2ed8deb32c4a08ca45098bcf0512c43ff4f7d5 Mon Sep 17 00:00:00 2001 From: John Stumpo Date: Wed, 14 Jul 2010 23:45:35 -0400 Subject: [PATCH] Remove GameTask because nothing imports it. --- src/GameTask.py | 72 ------------------------------------------------- 1 file changed, 72 deletions(-) delete mode 100644 src/GameTask.py diff --git a/src/GameTask.py b/src/GameTask.py deleted file mode 100644 index 81ab82f38..000000000 --- a/src/GameTask.py +++ /dev/null @@ -1,72 +0,0 @@ -##################################################################### -# -*- coding: iso-8859-1 -*- # -# # -# Frets on Fire # -# Copyright (C) 2006 Sami Kyöstilä # -# 2008 rchiav # -# # -# This program is free software; you can redistribute it and/or # -# modify it under the terms of the GNU General Public License # -# as published by the Free Software Foundation; either version 2 # -# of the License, or (at your option) any later version. # -# # -# This program is distributed in the hope that it will be useful, # -# but WITHOUT ANY WARRANTY; without even the implied warranty of # -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # -# GNU General Public License for more details. # -# # -# You should have received a copy of the GNU General Public License # -# along with this program; if not, write to the Free Software # -# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, # -# MA 02110-1301, USA. # -##################################################################### - -from Input import KeyListener -from Session import MessageHandler -from Task import Task -from Language import _ -import Dialogs - -class GameTask(Task, KeyListener): # , MessageHandler - def __init__(self, engine, drawMiniViews = False): - # assert self.engine.world.players, "No players in game" - - self.engine = engine - # self.session = session - self.time = 0.0 - # self.session.broker.addMessageHandler(self) - # self.player = self.session.world.getLocalPlayer() - - def quit(self): - # self.session.broker.removeMessageHandler(self) - self.engine.view.popAllLayers() - # self.session.close() - self.engine.view.pushLayer(self.engine.mainMenu) #rchiav: use already-existing MainMenu instance - self.engine.removeTask(self) - - # def handleSceneEntered(self, sender, sceneId, playerId): - # try: - # scene = self.session.world.objects[sceneId] - # player = self.session.world.objects[playerId] - # self.engine.view.pushLayer(scene) - # except KeyError: - # pass - - # def handleSceneLeft(self, sender, sceneId, playerId): - # try: - # scene = self.session.world.objects[sceneId] - # player = self.session.world.objects[playerId] - # self.engine.view.popLayer(scene) - # except KeyError: - # pass - - # def handleGameFinished(self, sender): - # self.quit() - # s = self.session - # self.session = None - # self.engine.disconnect(s) - - # def handleConnectionLost(self, sender): - # if self.session: - # Dialogs.showMessage(self.engine, _("Connection lost.")) - # self.quit()