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Unstable tile: Implement a "slow fall" phase for sprites without "sha…
…ke" and "dissolve" actions. Sprites with neither a "shake" nor a "dissolve" action now start to fall down immediately. For the first 0.5 seconds, the gravity modifier is set to 10% though, so that the movement is *very* slow at first. It is noticable however and hints at the instability of the tile. Hopefully, players won't be surprised by a falling platform anymore now. SVN-Revision: 6612
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Florian Forster
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Mar 15, 2010
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