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mmo /
| name | age | message | |
|---|---|---|---|
| |
.gitignore | Tue May 13 00:21:05 -0700 2008 | |
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README.markdown | Wed May 14 00:08:24 -0700 2008 | |
| |
client/ | Wed Jul 30 00:13:26 -0700 2008 | |
| |
demos/ | Tue Aug 26 02:59:08 -0700 2008 | |
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docs/ | Tue Jul 29 21:32:06 -0700 2008 | |
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engine/ | Thu Jun 12 12:03:04 -0700 2008 | |
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lib/ | Tue Jul 29 22:21:25 -0700 2008 |
README.markdown
MMO Project
Intro
This is Silas's first real try at creating an MMO based on his incredibly awesome ideas on what it should look like.
Architecture
The MMO consists of a bootstrap-style engine (hopefully). Basically, I implement the bare requirements for an engine, then a layer that improves on that, then user code.
Steps To Be Done
- Finish the grammar parser
- 'Steal' the grammar defs from Inform
- 'Steal' the grammar subs from Inform
- Figure out a language for Routines
- Implement login and player persistence








