tekkub / controlfreak

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controlfreak / ControlFreak.lua
100644 299 lines (229 sloc) 9.368 kb
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string.concat = strconcat
 
 
------------------------------
-- Are you local? --
------------------------------
 
local lego, lasthp, lasthptime, focusisenemy, focusdead, focusexists, targetisenemy, targetdead, targetexists, text, frame, updateframe, updating
local maxdebuffs, damageinterval, mydebuffs, isvalid, controlled, colors, defaultprofiles, presetprofiles = 40, 3, {}, {}, {}, {
default = {1.0, 0.8, 0.0, t = ""},
red = {1.0, 0.0, 0.0, t = "|cffff0000"},
orange = {1.0, 0.4, 0.0, t = "|cffff6600"},
green = {0.0, 1.0, 0.0, t = "|cff00ff00"},
cyan = {0.0, 0.8, 1.0, t = "|cff00ccff"},
grey = {0.8, 0.8, 0.8, t = "|cff808080"},
}, {
Druid = "Druid - Hibernate",
Mage = "Mage - Polymorph",
Priest = "Priest - Shackle Undead",
Warlock = "Warlock - Banish",
Paladin = "Paladin - Turn Undead",
Hunter = "Hunter - Freezing Trap",
Rogue = "Rogue - Sap",
}, {
["Druid - Hibernate"] = true,
["Mage - Polymorph"] = true,
["Mage - Random Polymorph"] = true,
["Priest - Shackle Undead"] = true,
["Warlock - Banish"] = true,
["Paladin - Turn Undead"] = true,
["Hunter - Freezing Trap"] = true,
["Rogue - Sap"] = true,
}
 
 
----------------------------
-- Localization --
----------------------------
 
local L = CONTROLFREAK_LOCALE
 
 
-------------------------
-- Namespace --
-------------------------
 
local OptionHouse = LibStub("OptionHouse-1.1")
ControlFreak = DongleStub("Dongle-1.0"):New("ControlFreak")
if tekDebug then ControlFreak:EnableDebug(1, tekDebug:GetFrame("ControlFreak")) end
 
 
---------------------------
-- Init/Enable --
---------------------------
 
function ControlFreak:Initialize()
self.db = self:InitializeDB("ControlFreakDB", {
char = {
breakthreshold = 5,
alpha = 0.5,
showtooltip = true,
frameopts = {locked = false}
},
profile = {
spellname = "",
macrotext = "/freak",
targtypes = {},
},
}, defaultprofiles[UnitClass("player")])
self:LoadDefaultMacros()
 
local _, title = GetAddOnInfo("ControlFreak")
local author, version = GetAddOnMetadata("ControlFreak", "Author"), GetAddOnMetadata("ControlFreak", "Version")
local oh = OptionHouse:RegisterAddOn("Control Freak", title, author, version)
oh:RegisterCategory("Options", ControlFreak, "CreatePanel")
oh:RegisterCategory("Profiles", ControlFreak, "CreateProfilePanel")
 
local slasher = self:InitializeSlashCommand("Control Freak config", "CONTROLFREAK", "freak")
slasher:RegisterSlashHandler("Open config", "^$", function() OptionHouse:Open("Control Freak", "Options") end)
 
-- Frame for OnUpdates
updateframe = CreateFrame("Frame")
updateframe:SetScript("OnUpdate", self.OnUpdate)
updateframe:Hide()
 
self:RegisterEvent("PLAYER_FOCUS_CHANGED")
self:RegisterEvent("PLAYER_TARGET_CHANGED")
self:RegisterEvent("UNIT_AURA")
end
 
 
function ControlFreak:Enable()
self:RegisterEvent("PLAYER_REGEN_DISABLED")
self:RegisterEvent("PLAYER_REGEN_ENABLED")
 
self:RegisterMessage("DONGLE_PROFILE_CHANGED", "ProfileLoaded")
self:RegisterMessage("DONGLE_PROFILE_COPIED", "ProfileLoaded")
self:RegisterMessage("DONGLE_PROFILE_DELETED", "ProfileDeleted")
 
lego = ControlFreakFrame
lego:SetText("Controlled (000s)")
lego:Resize()
lego:SetDB(self.db.char.frameopts)
 
lego:SetTooltip(L["Click to set focus\n"]..L["Type /freak or right-click to open config"])
lego:SetText("Control Freak")
lego:SetAttribute("type", "macro")
lego:SetAttribute("macrotext", self.db.profile.macrotext)
 
self:ParseDebuffs(string.split(",", self.db.profile.spellname))
 
self:OnUpdate(true)
end
 
 
------------------------
-- Profiles --
------------------------
 
function ControlFreak:ProfileLoaded(msg, db, parent)
if parent ~= self then return end
 
self.macroupdated = true
if not InCombatLockdown() then self:PLAYER_REGEN_ENABLED() end
 
self:ParseDebuffs(string.split(",", self.db.profile.spellname))
end
 
 
function ControlFreak:ProfileDeleted(msg, db, parent, sv, profile)
if parent ~= self or not presetprofiles[profile] then return end
 
self:UnregisterMessage("DONGLE_PROFILE_CHANGED")
self:UnregisterMessage("DONGLE_PROFILE_COPIED")
 
self:LoadDefaultMacros()
 
self:RegisterMessage("DONGLE_PROFILE_CHANGED", "ProfileLoaded")
self:RegisterMessage("DONGLE_PROFILE_COPIED", "ProfileLoaded")
end
 
 
function ControlFreak:ParseDebuffs(...)
for i in pairs(mydebuffs) do mydebuffs[i] = nil end
for i=1,select("#", ...) do
local v = string.trim((select(i, ...)))
mydebuffs[v] = true
self:DebugF(1, "Add debuff %q", v)
end
end
 
 
------------------------------
-- Event Handlers --
------------------------------
 
function ControlFreak:PLAYER_REGEN_DISABLED()
if self.combatwarn then self.combatwarn:Show() end
end
 
 
function ControlFreak:PLAYER_REGEN_ENABLED()
if self.macroupdated then lego:SetAttribute("macrotext", self.db.profile.macrotext) end
self.macroupdated = nil
if self.combatwarn then self.combatwarn:Hide() end
end
 
 
function ControlFreak:PLAYER_TARGET_CHANGED()
targetexists = UnitExists("target")
targetisenemy = targetexists and UnitIsEnemy("player", "target")
targetdead = targetexists and UnitIsDead("target")
isvalid.target = self.db.profile.targtypes[UnitCreatureType("target")]
 
if (not focusexists and not targetexists)
or focusdead and not targetexists
or targetdead and not focusexists
or focusdead and targetdead then
self:StopTimer()
elseif not updating then self:StartTimer() end
end
 
 
function ControlFreak:PLAYER_FOCUS_CHANGED()
focusexists = UnitExists("focus")
self:Debug(1, "PLAYER_FOCUS_CHANGED", focusexists)
focusisenemy = focusexists and UnitIsEnemy("player", "focus")
focusdead = focusexists and UnitIsDead("focus")
isvalid.focus = self.db.profile.targtypes[UnitCreatureType("focus")]
 
lasthp, lasthptime = focusexists and UnitHealth("focus"), 0
 
if focusexists then self:UNIT_AURA("UNIT_AURA", "focus")
else
controlled.focus = nil
self:OnUpdate(true)
end
 
if (not focusexists and not targetexists)
or focusdead and not targetexists
or targetdead and not focusexists
or focusdead and targetdead then
self:StopTimer()
elseif not updating then self:StartTimer() end
end
 
 
function ControlFreak:UNIT_AURA(event, unit)
  if unit ~= "focus" then return end
 
self:Debug(1, "UNIT_AURA", controlled[unit])
local wascontrolled = (controlled[unit] ~= nil)
controlled[unit] = nil
for i=1,maxdebuffs do
self:Debug(1, i, UnitDebuff(unit, i))
if mydebuffs[UnitDebuff(unit, i)] then controlled[unit] = i end
end
 
if wascontrolled ~= (controlled[unit]~= nil) then
if not controlled[unit] then PlaySoundFile("Interface\\AddOns\\ControlFreak\\break.wav") end
self:OnUpdate(true)
end
end
 
 
------------------------------
-- Status Updater --
------------------------------
 
function ControlFreak:StartTimer()
updateframe:Show()
updating = true
self:OnUpdate(true)
end
 
 
function ControlFreak:StopTimer()
updateframe:Hide()
updating = false
self:OnUpdate(true)
end
 
 
function ControlFreak:OnUpdate(elapsed)
local self = ControlFreak
self.elapsed = self.elapsed or 0
 
if type(elapsed) == "number" then self.elapsed = self.elapsed + elapsed end
if self.elapsed >= 0.25 or elapsed == true then self.elapsed = 0
else return end
 
local wasfocusdead = focusdead
focusdead = focusexists and UnitIsDead("focus")
 
local hp = focusexists and UnitHealth("focus")
if hp and hp ~= lasthp then lasthp, lasthptime = hp, GetTime() end
 
local alpha, color, note, range, unittag = self.db.char.alpha, "default", "Control Freak", "", ""
local unit
if focusisenemy and not focusdead then unit = "focus" end
if unit then
if not isvalid[unit] then color, note, tiptext = "grey", "Invalid"
else
if mydebuffs[1] and IsSpellInRange(mydebuffs[1], unit) == 0 then range = "*" end
if controlled[unit] then
local _, _, _, _, _, _, timeLeft = UnitDebuff(unit, controlled[unit])
color, note = "cyan", timeLeft and string.format("Controlled (%ds)", timeLeft) or "Controlled"
if timeLeft and timeLeft <= self.db.char.breakthreshold then alpha = 1.0 end
elseif lasthptime and lasthptime >= (GetTime()-damageinterval) then alpha, color, note = 1.0, "red", "Damage"
elseif UnitAffectingCombat(unit) then alpha, color, note = 1.0, "orange", "Loose"
else alpha, color, note = 1.0, "green", "Ready" end
end
 
elseif focusisenemy and focusdead then color, note = "grey", "Dead"
-- focus type
-- target dead
-- target type
end
 
local setfocus = not InCombatLockdown() and not focusexists
local castfocus = focusisenemy and not focusdead
local casttarget = InCombatLockdown() and (not focusexists or focusdead) and targetexists
local clearfocus1 = focusexists and focusdead and not (InCombatLockdown() and targetexists and not targetdead)
local clearfocus2 = focusexists and not focusdead
lego:SetTooltip((setfocus and L["Click to set focus\n"] or "")..
(castfocus and L["Click to cast on focus\n"] or "").. (casttarget and L["Click to cast on target\n"] or "")..
(clearfocus1 and L["Click to clear focus\n"] or "").. (clearfocus2 and L["Shift-click to clear focus\n"] or "")..
L["Type /freak or right-click to open config"])
 
lego:SetAlpha(alpha)
lego:SetBackdropBorderColor(unpack(colors[color]))
lego:SetText(string.concat(colors[color].t, range, note, range))
 
if focusdead and not wasfocusdead then self:PLAYER_FOCUS_CHANGED() end
end