public
Description: WoW Addon - Prospecting and Disenchanting Aide
Homepage: http://www.tekkub.net
Clone URL: git://github.com/tekkub/panda.git
Click here to lend your support to: panda and make a donation at www.pledgie.com !
tekkub (author)
Fri Jun 27 20:44:44 -0700 2008
commit  0549be7ae2f3eb24cbe1079fdd19372e4586c7df
tree    4e2431039d3768d1744f442524013ae08fa1a1b2
parent  21e00a5520c69bc10efc9f3f93e7802b4b6043a5
panda / Disenchanting.lua
100644 228 lines (179 sloc) 8.51 kb
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local tip = DEATinyGratuity
DEATinyGratuity = nil
 
 
local ICONSIZE = 32
local NUM_LINES = math.floor(305/ICONSIZE)
local OFFSET = math.floor((305 - NUM_LINES*ICONSIZE)/(NUM_LINES+1))
local BUTTON_WIDTH = math.floor((630 - OFFSET*2-15)/2)
NUM_LINES = NUM_LINES*2
 
local showBOP, nocompare, frame = false
local notDEable = {
  ["32540"] = true,
  ["32541"] = true,
  ["18665"] = true,
  ["21766"] = true,
  ["5004"] = true,
  ["20408"] = true,
  ["20406"] = true,
  ["20407"] = true,
  ["14812"] = true,
  ["31336"] = true,
  ["32660"] = true,
  ["32662"] = true,
  ["11288"] = true,
  ["11290"] = true,
  ["12772"] = true,
  ["11287"] = true,
  ["11289"] = true,
  ["29378"] = true,
}
 
local GS = Panda.GS
local function IsBound(bag, slot)
  tip:SetBagItem(bag, slot)
  for i=1,30 do
    if tip.L[i] == "Soulbound" then return true end
  end
end
 
 
function Panda:DEable(link)
  local id = type(link) == "number" and link or select(3, link:find("item:(%d+):"))
  if id and notDEable[id] then return end
 
  local _, _, qual, itemLevel, _, itemType = GetItemInfo(link)
  if (itemType == "Armor" or itemType == "Weapon") and qual > 1 and qual < 5 then return true end
end
 
 
local function GSC(cash)
  if not cash then return end
  local g, s, c = floor(cash/10000), floor((cash/100)%100), cash%100
  if g > 0 then return string.format("|cffffd700%d.|cffc7c7cf%02d.|cffeda55f%02d", g, s, c)
  elseif s > 0 then return string.format("|cffc7c7cf%d.|cffeda55f%02d", s, c)
  else return string.format("|cffc7c7cf%d", c) end
end
 
 
local function cfs(frame, a1, a2, a3, ...)
  local fs = frame:CreateFontString(a1, a2, a3)
  fs:SetPoint(...)
  return fs
end
 
 
local gii = GetItemInfo
local function GetItemInfo(i)
  if i then return gii(i) end
end
 
 
local function ShowItemDetails(self)
  if not (self.bag and self.slot) then return end
 
  nocompare = true
  GameTooltip:SetOwner(self, "ANCHOR_NONE")
  GameTooltip:SetPoint("TOPLEFT", self, "TOPRIGHT")
  GameTooltip:SetBagItem(self.bag, self.slot)
 
  local link = GetContainerItemLink(self.bag, self.slot)
  if not link then return end
 
  local name, _, _, itemLevel, _, itemType, itemSubType, _, _, texture = GetItemInfo(link)
  local id1, tqty1, prob1, qty1, weight1, id2, tqty2, prob2, qty2, weight2, id3, tqty3, prob3, qty3, weight3 = Panda:GetPossibleDisenchants(link)
  local bo1, bo2, bo3 = Panda:GetAHBuyout(id1), Panda:GetAHBuyout(id2), Panda:GetAHBuyout(id3)
  local _, link1 = GetItemInfo(id1)
  local _, link2 = GetItemInfo(id2)
  local _, link3 = GetItemInfo(id3)
  local val = (id1 and weight1*qty1*bo1 or 0) + (id2 and weight2*qty2*bo2 or 0) + (id3 and weight3*qty3*bo3 or 0)
 
  frame.item1:SetText(link3); frame.prob1:SetText(prob3); frame.total1:SetText(GS(bo3)); frame.qty1:SetText(tqty3)
  frame.item2:SetText(link2); frame.prob2:SetText(prob2); frame.total2:SetText(GS(bo2)); frame.qty2:SetText(tqty2)
  frame.item3:SetText(link1); frame.prob3:SetText(prob1); frame.total3:SetText(GS(bo1)); frame.qty3:SetText(tqty1)
  frame.estde:SetText(GS(val))
 
  frame.itemdetails:Show()
end
 
 
local function HideItemDetails(self)
  nocompare = nil
  GameTooltip:Hide()
  frame.itemdetails:Hide()
end
 
 
local function HideCompareTooltip(self)
  if nocompare then self:Hide() end
end
 
 
function Panda:DisenchantBagUpdate()
  local i = 1
  frame.NoItems:Hide()
 
  for bag=0,4 do
    for slot=1,GetContainerNumSlots(bag) do
      local link = GetContainerItemLink(bag, slot)
      local bound = IsBound(bag, slot)
      if link and self:DEable(link) and (showBOP or not bound) then
        local name, _, _, itemLevel, _, itemType, itemSubType, _, _, texture = GetItemInfo(link)
 
        local l = frame.lines[i]
        if self.canDisenchant then l:SetAttribute("macrotext", string.format("/cast Disenchant\n/use %s %s", bag, slot)) end
        l.bag, l.slot = bag, slot
        l.icon:SetTexture(texture)
        l.name:SetText(link)
        l.type:SetText(itemType)
        l.bind:SetText(bound and "Soulbound" or "Bind on Equip")
        l:Show()
 
        i = i + 1
        if i > NUM_LINES then return end
      end
    end
  end
 
  if i == 1 then frame.NoItems:Show() end
 
  for j=i,NUM_LINES do frame.lines[j]:Hide() end
end
 
 
function Panda:CreateDisenchantingPanel()
  frame = CreateFrame("Frame", nil, UIParent)
--~   frame:SetWidth(630)
--~   frame:SetHeight(305)
--~   frame:SetPoint("TOPLEFT", 190, -103)
 
  frame.NoItems = cfs(frame, nil, "ARTWORK", "GameFontNormalHuge", "CENTER")
  frame.NoItems:SetText("Nothing to disenchant!")
 
  frame.BOP = CreateFrame("CheckButton", "DEAFrameDEShowBOP", frame, "OptionsCheckButtonTemplate")
  frame.BOP:SetWidth(22)
  frame.BOP:SetHeight(22)
  frame.BOP:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", 0, -4)
  frame.BOPlabel = cfs(frame.BOP, nil, "ARTWORK", "GameFontNormalSmall", "LEFT", frame.BOP, "RIGHT", 5, 0)
  frame.BOPlabel:SetText("Show soulbound items")
  frame.BOP:SetScript("OnClick", function() showBOP = not showBOP; self:DisenchantBagUpdate(self) end)
 
  frame.itemdetails = CreateFrame("Frame", nil, frame)
  frame.itemdetails:SetWidth(630)
  frame.itemdetails:SetHeight(48)
  frame.itemdetails:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -3, 8)
  frame.total1 = cfs(frame.itemdetails, nil, "ARTWORK", "GameFontHighlightSmall", "BOTTOMRIGHT", frame.itemdetails, "BOTTOMRIGHT", 0, 36)
  frame.total2 = cfs(frame.itemdetails, nil, "ARTWORK", "GameFontHighlightSmall", "BOTTOMRIGHT", frame.itemdetails, "BOTTOMRIGHT", 0, 24)
  frame.total3 = cfs(frame.itemdetails, nil, "ARTWORK", "GameFontHighlightSmall", "BOTTOMRIGHT", frame.itemdetails, "BOTTOMRIGHT", 0, 12)
  frame.item1 = cfs(frame.itemdetails, nil, "ARTWORK", "GameFontHighlightSmall", "BOTTOMRIGHT", frame.itemdetails, "BOTTOMRIGHT", -150, 36)
  frame.item2 = cfs(frame.itemdetails, nil, "ARTWORK", "GameFontHighlightSmall", "BOTTOMRIGHT", frame.itemdetails, "BOTTOMRIGHT", -150, 24)
  frame.item3 = cfs(frame.itemdetails, nil, "ARTWORK", "GameFontHighlightSmall", "BOTTOMRIGHT", frame.itemdetails, "BOTTOMRIGHT", -150, 12)
  frame.prob1 = cfs(frame.itemdetails, nil, "ARTWORK", "GameFontHighlightSmall", "BOTTOMRIGHT", frame.itemdetails, "BOTTOMRIGHT", -80, 36)
  frame.prob2 = cfs(frame.itemdetails, nil, "ARTWORK", "GameFontHighlightSmall", "BOTTOMRIGHT", frame.itemdetails, "BOTTOMRIGHT", -80, 24)
  frame.prob3 = cfs(frame.itemdetails, nil, "ARTWORK", "GameFontHighlightSmall", "BOTTOMRIGHT", frame.itemdetails, "BOTTOMRIGHT", -80, 12)
  frame.qty1 = cfs(frame.itemdetails, nil, "ARTWORK", "GameFontHighlightSmall", "BOTTOMRIGHT", frame.itemdetails, "BOTTOMRIGHT", -40, 36)
  frame.qty2 = cfs(frame.itemdetails, nil, "ARTWORK", "GameFontHighlightSmall", "BOTTOMRIGHT", frame.itemdetails, "BOTTOMRIGHT", -40, 24)
  frame.qty3 = cfs(frame.itemdetails, nil, "ARTWORK", "GameFontHighlightSmall", "BOTTOMRIGHT", frame.itemdetails, "BOTTOMRIGHT", -40, 12)
  frame.estde = cfs(frame.itemdetails, nil, "ARTWORK", "GameFontHighlightSmall", "BOTTOMRIGHT", frame.itemdetails, "BOTTOMRIGHT", 0, 0)
  frame.elabel = cfs(frame.itemdetails, nil, "ARTWORK", "GameFontNormalSmall", "BOTTOMRIGHT", frame.itemdetails, "BOTTOMRIGHT", -60, 0)
  frame.elabel:SetText("Estimated DE Value: ")
  frame.itemdetails:Hide()
 
  frame.lines = {}
  for i=1,NUM_LINES do
    local f = CreateFrame("CheckButton", "DEADEFrame"..i, frame, "SecureActionButtonTemplate")
    if i <= (NUM_LINES/2) then f:SetPoint("TOPLEFT", frame, OFFSET, ICONSIZE-i*(ICONSIZE+OFFSET))
    else f:SetPoint("TOPRIGHT", frame, -OFFSET, ICONSIZE-(i-NUM_LINES/2)*(ICONSIZE+OFFSET)) end
    f:SetHeight(ICONSIZE)
    f:SetWidth(BUTTON_WIDTH)
    f:SetScript("OnEnter", ShowItemDetails)
    f:SetScript("OnLeave", HideItemDetails)
    if self.canDisenchant then f:SetAttribute("type", "macro") end
 
    f.icon = f:CreateTexture(nil, "ARTWORK")
    f.icon:SetPoint("TOPLEFT")
    f.icon:SetWidth(ICONSIZE)
    f.icon:SetHeight(ICONSIZE)
 
    f.name = cfs(f, nil, "ARTWORK", "GameFontHighlightSmall", "TOPLEFT", f.icon, "TOPRIGHT", 5, 0)
    f.type = cfs(f, nil, "ARTWORK", "GameFontHighlightSmall", "TOPLEFT", f.icon, "TOPRIGHT", 5, -12)
    f.bind = cfs(f, nil, "ARTWORK", "GameFontHighlightSmall", "TOPRIGHT", f, "TOPRIGHT", -5, -12)
 
    frame.lines[i] = f
  end
 
  self:RegisterEvent("BAG_UPDATE", "DisenchantBagUpdate")
  self:DisenchantBagUpdate()
  OpenBackpack()
 
  frame:SetScript("OnShow", function()
    self:RegisterEvent("BAG_UPDATE", "DisenchantBagUpdate")
    self:DisenchantBagUpdate()
    OpenBackpack()
  end)
  frame:SetScript("OnHide", function() self:UnregisterEvent("BAG_UPDATE") end)
 
  -- Block compare tips when showing tip
  ShoppingTooltip1:SetScript("OnShow", HideCompareTooltip)
  ShoppingTooltip2:SetScript("OnShow", HideCompareTooltip)
 
  return frame
end