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Releases: tgame14/AppliedThermodynamics

A Fixed New Era

25 Jan 15:14
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Changelog:

  1. Fixed a Crashbug on load, Closes #7

A New Era

25 Jan 11:02
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This Updates new feature! Open Peripherals Support.

open peripherals Support is essentially Computercraft support. just don't forget to install
open peripherals Core!

simply wrap the peripheral:

p = peripheral.wrap("right")
p.getHeatValue()
p.getCoolantValue()
p.getCoolersCoords()
p.getCoolersAmount()

Are the current lua methods Added. to see how to use them do

openp/docs right getHeatValue

2014-01-25_12 14 18
2014-01-25_12 18 26
2014-01-25_12 18 31
2014-01-25_12 18 37

Changelog:

  1. Crash Bugs fixed
  2. Huge heat logic refactored.
  3. API Support, you may now make your own Coolers Very simply.
  4. Added a mapper to find my tiles and add them to a cache: This may result
    in a bit of less innefficiency performance wise. Yet it was a necassery change.

IF YOU NOTICE A MAJOR DROP IN EFFICIENCY Notify me and let me know on
#AppliedThermodynamics on irc.esper.net IRC Chat

This is a nice update, Grab it!

Play Tested Some

18 Jan 17:16
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The Advanced Liquid Cooler!

2014-01-18_19 03 42

Changelog:

  1. Added advanced liquid cooler, including recipes and textures
  2. fixed lots of performance
  3. Calculations optimized to be more balanced to the player
  4. Approximating 14 Crash bugs fixed
  5. Lots of NPE's fixed

Known issues:

Still a few blocks untextured, i am aware and working on it.

-tgame14

we are Playable!

17 Jan 10:57
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to my Feeling the mod has reached a playable State.

  1. new textures that look much better, thank you @pocketpc
  2. Completely changed ME Tiles to work when reloading world
  3. improved performance

Post bug reports! be sure to post feedback aswell
I am not sure how recipes work out, play test them and tell me how they go.

For information on how cooling and heating works, check the Wiki on github

Bug Fix

17 Jan 21:43
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Bug Fix Pre-release
Pre-release
  1. Multiblock not properly connecting to network
  2. Render work
  3. Base class for blocks added, not used yet.

Known Issue:

Blocks not rendering properly, will be fixed next released.

Essential fix

15 Jan 08:24
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Essential fix Pre-release
Pre-release
  1. this update fixes a crash bug on load.

now Playable!

14 Jan 19:55
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now Playable! Pre-release
Pre-release

Welcome to the download page for Applied Thermodynamics 0.0.2.0

Over here we have the new update, this update mainly includes:

  1. Multiblocks!

  2. lots of fixes in calculations! heat used to be cooled very badly, now its fixed to be independent

  3. Better improvement in efficiency by a great factor!

  4. Internal code improvements

  5. API:
    the api is not fully functional, right now you can only hook into overheat events, if you would like to handle that somehow, in the future it will also be cancelable.

  6. Including a javadoc this time!

Fixes With calculations and such

24 Dec 20:03
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Pre-release

This update mostly fixes some Calculations that were done wrongly,

Also, It is pretty much about me having a better Build Script done with Gradle, so updates should roll out more smoothly now, Hoping to get a jenkins soon aswell, Then this page will only be official Releases

Bug Fixes!

23 Dec 19:39
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Bug Fixes! Pre-release
Pre-release

Fixing a bunch of Bugs, Adding TE3 Support for Cryotheum in the liquid cooler.

Enjoy And post the issue reports!

FIRST OFFICIAL BETA RELEASE.

21 Dec 23:38
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Pre-release

The mod is in Progress, no recipes as of yet, but get a general feel of it and report bugs / dupes / anything that is an issue with it.

Release 0.0.1a