Releases: tgame14/AppliedThermodynamics
A Fixed New Era
A New Era
This Updates new feature! Open Peripherals Support.
open peripherals Support is essentially Computercraft support. just don't forget to install
open peripherals Core!
simply wrap the peripheral:
p = peripheral.wrap("right")
p.getHeatValue()
p.getCoolantValue()
p.getCoolersCoords()
p.getCoolersAmount()
Are the current lua methods Added. to see how to use them do
openp/docs right getHeatValue
Changelog:
- Crash Bugs fixed
- Huge heat logic refactored.
- API Support, you may now make your own Coolers Very simply.
- Added a mapper to find my tiles and add them to a cache: This may result
in a bit of less innefficiency performance wise. Yet it was a necassery change.
IF YOU NOTICE A MAJOR DROP IN EFFICIENCY Notify me and let me know on
#AppliedThermodynamics on irc.esper.net IRC Chat
This is a nice update, Grab it!
Play Tested Some
The Advanced Liquid Cooler!
Changelog:
- Added advanced liquid cooler, including recipes and textures
- fixed lots of performance
- Calculations optimized to be more balanced to the player
- Approximating 14 Crash bugs fixed
- Lots of NPE's fixed
Known issues:
Still a few blocks untextured, i am aware and working on it.
-tgame14
we are Playable!
to my Feeling the mod has reached a playable State.
- new textures that look much better, thank you @pocketpc
- Completely changed ME Tiles to work when reloading world
- improved performance
Post bug reports! be sure to post feedback aswell
I am not sure how recipes work out, play test them and tell me how they go.
For information on how cooling and heating works, check the Wiki on github
Bug Fix
Essential fix
- this update fixes a crash bug on load.
now Playable!
Welcome to the download page for Applied Thermodynamics 0.0.2.0
Over here we have the new update, this update mainly includes:
-
Multiblocks!
-
lots of fixes in calculations! heat used to be cooled very badly, now its fixed to be independent
-
Better improvement in efficiency by a great factor!
-
Internal code improvements
-
API:
the api is not fully functional, right now you can only hook into overheat events, if you would like to handle that somehow, in the future it will also be cancelable. -
Including a javadoc this time!
Fixes With calculations and such
This update mostly fixes some Calculations that were done wrongly,
Also, It is pretty much about me having a better Build Script done with Gradle, so updates should roll out more smoothly now, Hoping to get a jenkins soon aswell, Then this page will only be official Releases
Bug Fixes!
Fixing a bunch of Bugs, Adding TE3 Support for Cryotheum in the liquid cooler.
Enjoy And post the issue reports!
FIRST OFFICIAL BETA RELEASE.
The mod is in Progress, no recipes as of yet, but get a general feel of it and report bugs / dupes / anything that is an issue with it.
Release 0.0.1a