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gterm

gterm is intended to be an abstraction for rendering a cell/tile addressable grid of output. Ideally it is for something like a roguelike game.

To compile/run you will need sdl2, sdl_ttf, and sdl_image, and gcc/mingw

The sdl2 bindings are vendored but you will still need to ensure that the shared libraries are installed and available on your system. Go to veandco/go-sdl2 and follow the SDL installation instructions for your platform.

To run the example app go to the example/ directory and run go run muncher/main.go

Disclaimers

This is currently completely untested and mostly wild, rapid, speculative work.

I have no idea what I actually need to build a roguelike so I am iterating aggressively.

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Graphical "Terminal" written in go, based on SDL

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