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slang : Simple Language

Slang is going to be a very simple functional language to be used to teach the basics of interpretation and compilation.

Current status:

  1. Documentation [In Progress]
  2. Lexer [Done]
  3. Simple Grammar [Done]
  4. Parser [Done]
  5. AST Definition [Done]
  6. Symbol Table [Functional]
  7. IR Generation [Functional]
  8. Simple Code Generation for the SRVM* [Functional]
  9. Simple Code Generation for x86 [Started]
  10. Complex Code Generation for x86 [Not Started]

[*] SRVM : Simple Register based Virtual Machine
a virtual machine of my own devising to demonstrate the basics of a VM.

Table of Contents

  1. Quick Example Program
  2. Intermediate Representations
  3. The SRVM Language
  4. Slang Language Spec

Quick Example Program

Here is the language as it currently stands. It has more syntax than this, but this syntax is pretty stable. It does not currently support closures.

g = func() {
    g1 = func() { return g2() }
    g2 = func() { return g3() }
    g3 = func() { return h() }
    return g1()
}
h = func() { return f() }
f = func() { return 5 / 4 * 2 + 10 - 5 * 2 / 3 }
print g()

Intermediate Representations

There are two intermediate representations used in slang. The first representation, an AST, is closely tied to the grammar of slang. The AST is directly generated by the various parser front ends. The second representation, quads, is independent of the grammar and may eventually be the target of more than one language.

The AST representation is a redundant representation, however it is useful for two purposes. First, it allows for the demonstration of multiple parsing algorithms without an exorbitant amount of work on any particular parser. The "smarts" are put in the generation of the quads based off of the AST.

AST

The AST is currently undocumented. This is intentional as the language itself has not been standardized. Once the language stabilizes the AST will be documented to allow easy interoperability. Until then, if you "want to know" the best approach is too generate the graphviz from a code fragment you are interested in. eg.

--- make_viz.py

from sl_parser import Parser
from sl_lexer import Lexer

print Parser().parse('''
    if (1 > 2) {
    print 1
    } else {
    print 2
    }
    ''', lexer=Lexer()).dotty()

--------

python make_viz.py | dot -Tpng -o test.png

For reference, an example AST visualization lives at: https://github.com/timtadh/slang/blob/master/examples/ast.png

Quads

coming soon! :-p

The SRVM Language

The SRVM (Simple Register based Viritual Machine) is a simple virtual machine built for 2 purposes. 1) I want to demonstrate code generation without having to explain x86. 2) I want to demonstrate what a VM could look like and how to implement one. I made it as simple as possible. It doesn't even currently have a branch instruction. If it turns out I need it I can always add it in later. This instruction set is viable for doing basic operations.

Here is the langauge spec, note all operands go CMD to <- from

LOAD  to_reg  MEM[from_reg]     # load address in from_reg into to_reg
SAVE  MEM[to_reg]  from_reg     # save reg into address in to_reg
IMM   to_reg  CONST[32 bits]    # load constant into the reg
J     reg                       # jump to address stored in the reg
PC    reg                       # load pc+2 into the reg
ADD   a, b                      # regs[a] = regs[a] + regs[b]
SUB   a, b                      # regs[a] = regs[a] - regs[b]
MUL   a, b                      # regs[a] = regs[a] * regs[b]
DIV   a, b                      # regs[a] = regs[a] / regs[b]
EXIT                            # exit program
PRIN  reg                       # print register a

There are 5 registers for the VM:

$0 = bp = base pointer
$1 = fp = frame pointer
$2 = ra = return address
$3 = t1 = temp 1
$4 = t2 = temp 2

There is currently no assembler for the language. I generate the instructions as Python tuples.

Example

This gets 2 variables from the stack and adds them together

code = [
    (IMM, 3, 0), # load args
    (ADD, 3, 0),
    (IMM, 4, 1),
    (ADD, 4, 0),
    (LOAD, 3, 3),
    (LOAD, 4, 4),
    (ADD, 4, 3), # do addition
]

Slang Langauge Spec

Tokens:

NAME     : '([a-zA-Z_])(([a-zA-Z_])|([0-9]))*'
INT      : '(-?0[xX]([a-fA-F0-9])+)|(-?([0-9])+)'
RETURN   : 'return'
FUNC     : 'func'
PRINT    : 'print'
IF       : 'if'
else     : 'else'
COMMA    : ','
LPAREN   : '('
RPAREN   : ')'
LCURLY   : '{'
RCURLY   : '}'
EQUAL    : '='
EQEQ     : '=='
NQ       : '!='
LT       : '<'
LE       : '<='
GT       : '>'
SLASH    : '\/'
STAR     : '\*'
DASH     : '\-'
PLUS     : '\+'

Productions:

Start       : Stmts
Stmts       : Stmts Stmt
Stmts       : Stmt
Stmt        : PRINT Expr
Stmt        : Call
Stmt        : NAME EQUAL Expr
Stmt        : NAME EQUAL FUNC LPAREN RPAREN LCURLY Return RCURLY
Stmt        : NAME EQUAL FUNC LPAREN RPAREN LCURLY Stmts Return RCURLY
Stmt        : NAME EQUAL FUNC LPAREN DParams RPAREN LCURLY Return RCURLY
Stmt        : NAME EQUAL FUNC LPAREN DParams RPAREN LCURLY Stmts Return RCURLY
Stmt        : IF LPAREN BooleanExpr RPAREN LCURLY Stmts RCURLY
Stmt        : IF LPAREN BooleanExpr RPAREN LCURLY Stmts RCURLY ELSE LCURLY Stmts RCURLY
Return      : RETURN
Return      : RETURN Expr
Expr        : AddSub
AddSub      : AddSub PLUS MulDiv
AddSub      : AddSub DASH MulDiv
AddSub      : MulDiv
MulDiv      : MulDiv STAR Atomic
MulDiv      : MulDiv SLASH Atomic
MulDiv      : Atomic
Atomic      : Value
Atomic      : LPAREN Expr RPAREN
Value       : INT_VAL
Value       : NAME
Value       : Call
Call        : NAME LPAREN Params RPAREN
Call        : NAME LPAREN RPAREN
Params      : Params COMMA Expr
Params      : Expr
DParams     : DParams COMMA NAME
DParams     : NAME
BooleanExpr : OrExpr
OrExpr      : OrExpr OR AndExpr
OrExpr      : AndExpr
AndExpr     : AndExpr AND NotExpr
AndExpr     : NotExpr
NotExpr     : NOT BooleanTerm
NotExpr     : BooleanTerm
BooleanTerm : CmpExpr
BooleanTerm : LPAREN BooleanExpr RPAREN
CmpExpr     : Expr CmpOp Expr
CmpOp       : EQEQ
CmpOp       : NQ
CmpOp       : LT
CmpOp       : LE
CmpOp       : GT
CmpOp       : GE

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Simple Language : A very simple computer language for teaching purposes.

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