Every repository with this icon (
Every repository with this icon (
| name | age | message | |
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.gitattributes | Sat Mar 07 07:23:35 -0800 2009 | |
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.gitignore | Sat Mar 07 07:23:35 -0800 2009 | |
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Classes/ | Sun Jun 21 06:47:45 -0700 2009 | |
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Info.plist | Sat Mar 07 07:23:35 -0800 2009 | |
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README.markdown | Wed Jun 24 19:14:06 -0700 2009 | |
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Support/ | Sat Jun 20 18:09:41 -0700 2009 | |
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___PROJECTNAMEASIDENTIFIER____Prefix.pch | Sat Mar 07 07:23:35 -0800 2009 | |
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___PROJECTNAME___.xcodeproj/ | Fri Aug 14 12:01:55 -0700 2009 | |
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background2.jpg | Sun Jun 21 06:47:45 -0700 2009 | |
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cocos2d-svn/ | Fri Aug 14 12:01:55 -0700 2009 | |
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fps_images.png | Sun Jun 21 06:47:45 -0700 2009 | |
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main.m | Sat Mar 07 07:23:35 -0800 2009 |
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cocos2d-iphone (0.8.0-beta) Xcode Template
Determine your Xcode root directory. For example, I have Xcode for iPhone OS 2.0 in /Developer and Xcode for iPhone OS 3.0 in /Developer3.0
To set up this project template, add it to: /Developer3.0/Library/Xcode/Project Templates/Other by creating a sub-directory there, and then, from within the sub-directory, get the code with:
git clone git://github.com/tjweir/cocos2d-application.git
If you haven't already, get the latest cocos2d tarball from http://www.cocos2d-iphone.org/download and untar it.
Under the global Xcode preferences, add (or update if it already exists) a Source Tree called COCOS2D_SRC. Make it point to the top-most cocos2d directory, like /Developer/Library/cocos2d-iphone-0.8-beta/
You should now be able to create a new cocos2d project from this template (it should be somewhere at the bottom of the list when you go to File -> New Project).
Static linking is awesome.







