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README.md
Testing
cocos2d for iPhone
cocos2d for iPhone[1] is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d 2 design: it uses the same API and design, but instead of using python it uses objective-c.
Main features
* Scene management (workflow)
* Transitions between scenes
* Sprites
* Effects: Lens, Ripple, Waves, Liquid, etc.
* Actions (behaviours):
* Trasformation Actions: Move, Rotate, Scale, Jump, etc.
* Composable actions: Sequence, Spawn, Repeat, Reverse
* Ease Actions: Exp, Sin, Cubic, etc.
* Misc actions: CallFunc, OrbitCamera
* Basic menus and buttons
* Integrated Chipmunk 2d physics engine
* Particle system
* Text rendering support
* Texture Atlas support
* Tile Map support
* Parallax scrolling support
* High Score server
* Touch/Accelerometer support
* Portrait and Landscape mode
* Integrated Pause/Resume
* Supports PowerVR Texture Compression (PVRTC) format
* Language: objective-c
* Open Source: Compatible with open and closed source projects
* OpenGL ES 1.1 based
This library does not work with the toolchain, but it should be easy to port it to it.
Build Requeriments
Mac OS X 10.5.3, Xcode 3.1, iPhone OS 2.0, Beta 8 release or later
Runtime Requirements
Mac OS X 10.5.3, iPhone OS 2.0, Beta 8 release or later
[1] http://code.google.com/p/cocos2d-iphone [2] http://www.cocos2d.org

