tjweir / cocos2d-iphone-mirror

a mirror of cocos2d-iphone

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tjweir (author)
Sat Mar 14 20:49:46 -0700 2009
commit  b4605dc8c64809bc47de4e75769dab4662600f42
tree    653080dc25d551eb1a8e7b4075c0f133f2aee97b
parent  f832dc407de84d408d5a3891070e694315a9b456
README.md

Testing

cocos2d for iPhone

cocos2d for iPhone[1] is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d 2 design: it uses the same API and design, but instead of using python it uses objective-c.

Main features

* Scene management (workflow)
* Transitions between scenes
* Sprites
* Effects: Lens, Ripple, Waves, Liquid, etc.
* Actions (behaviours): 
    * Trasformation Actions: Move, Rotate, Scale, Jump, etc.
    * Composable actions: Sequence, Spawn, Repeat, Reverse
    * Ease Actions: Exp, Sin, Cubic, etc.
    * Misc actions: CallFunc, OrbitCamera
* Basic menus and buttons
* Integrated Chipmunk 2d physics engine
* Particle system
* Text rendering support
* Texture Atlas support
* Tile Map support
* Parallax scrolling support
* High Score server
* Touch/Accelerometer support
* Portrait and Landscape mode
* Integrated Pause/Resume
* Supports PowerVR Texture Compression (PVRTC) format
* Language: objective-c
* Open Source: Compatible with open and closed source projects
* OpenGL ES 1.1 based 

This library does not work with the toolchain, but it should be easy to port it to it.

Build Requeriments

Mac OS X 10.5.3, Xcode 3.1, iPhone OS 2.0, Beta 8 release or later

Runtime Requirements

Mac OS X 10.5.3, iPhone OS 2.0, Beta 8 release or later

[1] http://code.google.com/p/cocos2d-iphone [2] http://www.cocos2d.org