Mecha is an constructive solid geometry modeling language embedded in Haskell.
Mecha compiles models to POV-Ray and OpenSCAD.
0.1.1 06/11/11
- Added torus primitive.
0.1.0 06/08/11
- Created OpenSCAD generator.
- Created 'mecha-examples' executable.
- Removed Asm stuff.
0.0.5 06/04/11
- Created POVRay class.
- Decoupled POVRay from solid primitives.
- Example executables (Marc Weber).
0.0.4 11/25/09
- Added animate function to build animations with ffmpeg.
- View renders 4 standard CAD views and a html page.
0.0.3 11/03/09
- Replaced OpenGL and SDL with POVRay.
0.0.2 11/01/09
- Made Asm monadless.
0.0.1 10/31/09
- Moved solid representation from octrees to f-rep.
- Created Asm monadic layer for defining parts and assemblies.
0.0.0 10/22/09
- Initial release (does nothing except draws a blue ball).