public
Rubygem
Description: Sparkline library for Ruby
Homepage: http://sparklines.rubyforge.org
Clone URL: git://github.com/topfunky/sparklines.git
sparklines / lib / sparklines.rb
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require 'rubygems'
require 'RMagick'
 
=begin rdoc
 
A library for generating small unmarked graphs (sparklines).
 
Can be used to write an image to a file or make a web service with Rails or other Ruby CGI apps.
 
Idea and much of the outline for the source lifted directly from {Joe Gregorio's Python Sparklines web service script}[http://bitworking.org/projects/sparklines].
 
Requires the RMagick image library.
 
==Authors
 
{Dan Nugent}[mailto:nugend@gmail.com] Original port from Python Sparklines library.
 
{Geoffrey Grosenbach}[mailto:boss@topfunky.com] -- http://nubyonrails.topfunky.com
-- Conversion to module and further maintenance.
 
==General Usage and Defaults
 
To use in a script:
 
  require 'rubygems'
  require 'sparklines'
  Sparklines.plot([1,25,33,46,89,90,85,77,42],
   :type => 'discrete',
   :height => 20)
 
An image blob will be returned which you can print, write to STDOUT, etc.
 
For use with Ruby on Rails, see the sparklines plugin:
 
http://nubyonrails.com/pages/sparklines
 
In your view, call it like this:
 
<%= sparkline_tag [1,2,3,4,5,6] %>
 
Or specify details:
 
<%= sparkline_tag [1,2,3,4,5,6],
:type => 'discrete',
:height => 10,
:upper => 80,
:above_color => 'green',
:below_color => 'blue' %>
 
Graph types:
 
area
discrete
pie
smooth
bar
bullet
whisker
 
General Defaults:
 
:type => 'smooth'
:height => 14px
:upper => 50
:above_color => 'red'
:below_color => 'grey'
:background_color => 'white'
:line_color => 'lightgrey'
 
==License
 
Licensed under the MIT license.
 
=end
class Sparklines
 
  VERSION = '0.5.0'
 
  @@label_margin = 5.0
  @@pointsize = 10.0
 
  class << self
 
    ##
    # Plots a sparkline and returns a Magic::Image object.
 
    def plot_to_image(data=[], options={})
      defaults = {
        :type => 'smooth',
        :height => 14,
        :upper => 50,
        :diameter => 20,
        :step => 2,
        :line_color => 'lightgrey',
 
        :above_color => 'red',
        :below_color => 'grey',
        :background_color => 'white',
        :share_color => 'red',
        :remain_color => 'lightgrey',
        :min_color => 'blue',
        :max_color => 'green',
        :last_color => 'red',
        :std_dev_color => '#efefef',
 
        :has_min => false,
        :has_max => false,
        :has_last => false,
        :has_std_dev => false,
 
        :label => nil
      }
 
      # HACK for HashWithIndifferentAccess
      options_sym = Hash.new
      options.keys.each do |key|
        options_sym[key.to_sym] = options[key]
      end
 
      options_sym = defaults.merge(options_sym)
 
      # Call the appropriate method for actual plotting.
      sparkline = self.new(data, options_sym)
      if %w(area bar bullet pie smooth discrete whisker).include? options_sym[:type]
        sparkline.send options_sym[:type]
      else
        sparkline.plot_error options_sym
      end
    end
 
    ##
    # Does the actual plotting of the graph.
    # Calls the appropriate subclass based on the :type argument.
    # Defaults to 'smooth'.
    #
    # Returns a blob.
 
    def plot(data=[], options={})
      plot_to_image(data, options).to_blob
    end
    
    ##
    # Writes a graph to disk with the specified filename, or "sparklines.png".
    
    def plot_to_file(filename="sparklines.png", data=[], options={})
      File.open( filename, 'wb' ) do |png|
        png << self.plot( data, options)
      end
    end
 
  end # class methods
 
  def initialize(data=[], options={})
    @data = Array(data)
    @options = options
    normalize_data
  end
 
  ##
  # Creates a continuous area sparkline. Relevant options.
  #
  # :step - An integer that determines the distance between each point on the sparkline. Defaults to 2.
  #
  # :height - An integer that determines what the height of the sparkline will be. Defaults to 14
  #
  # :upper - An integer that determines the threshold for colorization purposes. Any value less than upper will be colored using below_color, anything above and equal to upper will use above_color. Defaults to 50.
  #
  # :has_min - Determines whether a dot will be drawn at the lowest value or not. Defaults to false.
  #
  # :has_max - Determines whether a dot will be drawn at the highest value or not. Defaults to false.
  #
  # :has_last - Determines whether a dot will be drawn at the last value or not. Defaults to false.
  #
  # :min_color - A string or color code representing the color that the dot drawn at the smallest value will be displayed as. Defaults to blue.
  #
  # :max_color - A string or color code representing the color that the dot drawn at the largest value will be displayed as. Defaults to green.
  #
  # :last_color - A string or color code representing the color that the dot drawn at the last value will be displayed as. Defaults to red.
  #
  # :above_color - A string or color code representing the color to draw values above or equal the upper value. Defaults to red.
  #
  # :below_color - A string or color code representing the color to draw values below the upper value. Defaults to gray.
 
  def area
 
    step = @options[:step].to_f
    height = @options[:height].to_f
    background_color = @options[:background_color]
 
    create_canvas((@norm_data.size - 1) * step + 4, height, background_color)
 
    upper = @options[:upper].to_f
 
    has_min = @options[:has_min]
    has_max = @options[:has_max]
    has_last = @options[:has_last]
 
    min_color = @options[:min_color]
    max_color = @options[:max_color]
    last_color = @options[:last_color]
    below_color = @options[:below_color]
    above_color = @options[:above_color]
 
 
    coords = [[0,(height - 3 - upper/(101.0/(height-4)))]]
    i=0
    @norm_data.each do |r|
      coords.push [(2 + i), (height - 3 - r/(101.0/(height-4)))]
      i += step
    end
    coords.push [(@norm_data.size - 1) * step + 4, (height - 3 - upper/(101.0/(height-4)))]
 
    # TODO Refactor! Should take a block and do both.
    #
    # Block off the bottom half of the image and draw the sparkline
    @draw.fill(above_color)
    @draw.define_clip_path('top') do
      @draw.rectangle(0,0,(@norm_data.size - 1) * step + 4,(height - 3 - upper/(101.0/(height-4))))
    end
    @draw.clip_path('top')
    @draw.polygon(*coords.flatten)
 
    # Block off the top half of the image and draw the sparkline
    @draw.fill(below_color)
    @draw.define_clip_path('bottom') do
      @draw.rectangle(0,(height - 3 - upper/(101.0/(height-4))),(@norm_data.size - 1) * step + 4,height)
    end
    @draw.clip_path('bottom')
    @draw.polygon(*coords.flatten)
 
    # The sparkline looks kinda nasty if either the above_color or below_color gets the center line
    @draw.fill('black')
    @draw.line(0,(height - 3 - upper/(101.0/(height-4))),(@norm_data.size - 1) * step + 4,(height - 3 - upper/(101.0/(height-4))))
 
    # After the parts have been masked, we need to let the whole canvas be drawable again
    # so a max dot can be displayed
    @draw.define_clip_path('all') do
      @draw.rectangle(0,0,@canvas.columns,@canvas.rows)
    end
    @draw.clip_path('all')
 
    drawbox(coords[@norm_data.index(@norm_data.min)+1], 1, min_color) if has_min == true
    drawbox(coords[@norm_data.index(@norm_data.max)+1], 1, max_color) if has_max == true
 
    drawbox(coords[-2], 1, last_color) if has_last == true
 
    @draw.draw(@canvas)
    @canvas
  end
 
  ##
  # A bar graph.
 
  def bar
    step = @options[:step].to_f
    height = @options[:height].to_f
    background_color = @options[:background_color]
 
    create_canvas(@norm_data.length * step + 2, height, background_color)
 
    upper = @options[:upper].to_f
    below_color = @options[:below_color]
    above_color = @options[:above_color]
 
    i = 1
    @norm_data.each_with_index do |r, index|
      color = (r >= upper) ? above_color : below_color
      @draw.stroke('transparent')
      @draw.fill(color)
      @draw.rectangle( i, @canvas.rows,
      i + step - 2, @canvas.rows - ( (r / @maximum_value) * @canvas.rows) )
      i += step
    end
 
    @draw.draw(@canvas)
    @canvas
  end
 
 
  ##
  # Creates a discretized sparkline
  #
  # :height - An integer that determines what the height of the sparkline will be. Defaults to 14
  #
  # :upper - An integer that determines the threshold for colorization purposes. Any value less than upper will be colored using below_color, anything above and equal to upper will use above_color. Defaults to 50.
  #
  # :above_color - A string or color code representing the color to draw values above or equal the upper value. Defaults to red.
  #
  # :below_color - A string or color code representing the color to draw values below the upper value. Defaults to gray.
 
  def discrete
 
    height = @options[:height].to_f
    upper = @options[:upper].to_f
    background_color = @options[:background_color]
    step = @options[:step].to_f
 
    width = @norm_data.size * step - 1
 
    create_canvas(@norm_data.size * step - 1, height, background_color)
 
    below_color = @options[:below_color]
    above_color = @options[:above_color]
    std_dev_color = @options[:std_dev_color]
 
    drawstddevbox(width,height,std_dev_color) if @options[:has_std_dev] == true
 
    i = 0
    @norm_data.each do |r|
      color = (r >= upper) ? above_color : below_color
      @draw.stroke(color)
      @draw.line(i, (@canvas.rows - r/(101.0/(height-4))-4).to_f,
      i, (@canvas.rows - r/(101.0/(height-4))).to_f)
      i += step
    end
 
    @draw.draw(@canvas)
    @canvas
  end
 
 
  ##
  # Creates a pie-chart sparkline
  #
  # :diameter - An integer that determines what the size of the sparkline will be. Defaults to 20
  #
  # :share_color - A string or color code representing the color to draw the share of the pie represented by percent. Defaults to red.
  #
  # :remain_color - A string or color code representing the color to draw the pie not taken by the share color. Defaults to lightgrey.
 
  def pie
    diameter = @options[:diameter].to_f
    background_color = @options[:background_color]
 
    create_canvas(diameter, diameter, background_color)
 
    share_color = @options[:share_color]
    remain_color = @options[:remain_color]
    percent = @norm_data[0]
 
    # Adjust the radius so there's some edge left in the pie
    r = diameter/2.0 - 2
    @draw.fill(remain_color)
    @draw.ellipse(r + 2, r + 2, r , r , 0, 360)
    @draw.fill(share_color)
 
    # Special exceptions
    if percent == 0
      # For 0% return blank
      @draw.draw(@canvas)
      return @canvas
    elsif percent == 100
      # For 100% just draw a full circle
      @draw.ellipse(r + 2, r + 2, r , r , 0, 360)
      @draw.draw(@canvas)
      return @canvas
    end
 
    # Okay, this part is as confusing as hell, so pay attention:
    # This line determines the horizontal portion of the point on the circle where the X-Axis
    # should end. It's caculated by taking the center of the on-image circle and adding that
    # to the radius multiplied by the formula for determinig the point on a unit circle that a
    # angle corresponds to. 3.6 * percent gives us that angle, but it's in degrees, so we need to
    # convert, hence the muliplication by Pi over 180
    arc_end_x = r + 2 + (r * Math.cos((3.6 * percent)*(Math::PI/180)))
 
    # The same goes for here, except it's the vertical point instead of the horizontal one
    arc_end_y = r + 2 + (r * Math.sin((3.6 * percent)*(Math::PI/180)))
 
    # Because the SVG path format is seriously screwy, we need to set the large-arc-flag to 1
    # if the angle of an arc is greater than 180 degrees. I have no idea why this is, but it is.
    percent > 50? large_arc_flag = 1: large_arc_flag = 0
 
    # This is also confusing
    # M tells us to move to an absolute point on the image. We're moving to the center of the pie
    # h tells us to move to a relative point. We're moving to the right edge of the circle.
    # A tells us to start an absolute elliptical arc. The first two values are the radii of the ellipse
    # the third value is the x-axis-rotation (how to rotate the ellipse if we wanted to [could have some fun
    # with randomizing that maybe), the fourth value is our large-arc-flag, the fifth is the sweep-flag,
    # (again, confusing), the sixth and seventh values are the end point of the arc which we calculated previously
    # More info on the SVG path string format at: http://www.w3.org/TR/SVG/paths.html
    path = "M#{r + 2},#{r + 2} h#{r} A#{r},#{r} 0 #{large_arc_flag},1 #{arc_end_x},#{arc_end_y} z"
    @draw.path(path)
 
    @draw.draw(@canvas)
    @canvas
  end
 
  ##
  # Creates a smooth line graph sparkline.
  #
  # :step - An integer that determines the distance between each point on the sparkline. Defaults to 2.
  #
  # :height - An integer that determines what the height of the sparkline will be. Defaults to 14
  #
  # :has_min - Determines whether a dot will be drawn at the lowest value or not. Defaults to false.
  #
  # :has_max - Determines whether a dot will be drawn at the highest value or not. Defaults to false.
  #
  # :has_last - Determines whether a dot will be drawn at the last value or not. Defaults to false.
  #
  # :has_std_dev - Determines whether there will be a standard deviation bar behind the smooth graph or not. Defaults to false.
  #
  # :min_color - A string or color code representing the color that the dot drawn at the smallest value will be displayed as. Defaults to blue.
  #
  # :max_color - A string or color code representing the color that the dot drawn at the largest value will be displayed as. Defaults to green.
  #
  # :last_color - A string or color code representing the color that the dot drawn at the last value will be displayed as. Defaults to red.
  #
  # :std_dev_color - A string or color code representing the color that the standard deviation bar behind the smooth graph will be displayed as. Defaults to #efefef
  #
  # :underneath_color - A string or color code representing the color that will be used to fill in the area underneath the line. Optional.
  #
  # :target - A 1px horizontal line will be drawn at this value. Useful for showing an average.
  #
  # :target_color - Color of the target line. Defaults to white.
  
  def smooth
 
    step = @options[:step].to_f
    height = @options[:height].to_f
    width = ((@norm_data.size - 1) * step).to_f
 
    background_color = @options[:background_color]
    create_canvas(width, height, background_color)
 
    min_color = @options[:min_color]
    max_color = @options[:max_color]
    last_color = @options[:last_color]
    has_min = @options[:has_min]
    has_max = @options[:has_max]
    has_last = @options[:has_last]
    line_color = @options[:line_color]
    has_std_dev = @options[:has_std_dev]
    std_dev_color = @options[:std_dev_color]
 
    target = @options.has_key?(:target) ? @options[:target].to_f : nil
    target_color = @options[:target_color] || 'white'
 
    drawstddevbox(width,height,std_dev_color) if has_std_dev == true
 
    @draw.stroke(line_color)
    coords = []
    i=0
    @norm_data.each do |r|
      coords.push [ i, (height - 3 - r/(101.0/(height-4))) ]
      i += step
    end
 
    if @options[:underneath_color]
      closed_polygon(height, width, coords)
    else
      open_ended_polyline(coords)
    end
 
    unless target.nil?
      normalized_target_value = ((target.to_f - @minimum_value)/(@maximum_value - @minimum_value)) * 100.0
      adjusted_target_value = (height - 3 - normalized_target_value/(101.0/(height-4))).to_i
      @draw.stroke(target_color)
      open_ended_polyline([[-5, adjusted_target_value], [width + 5, adjusted_target_value]])
    end
 
    drawbox(coords[@norm_data.index(@norm_data.min)], 2, min_color) if has_min == true
    drawbox(coords[@norm_data.index(@norm_data.max)], 2, max_color) if has_max == true
    drawbox(coords[-1], 2, last_color) if has_last == true
 
    @draw.draw(@canvas)
    @canvas
  end
 
  ##
  # Creates a whisker sparkline to track on/off type data. There are five states:
  # on, off, no value, exceptional on, exceptional off. On values create an up
  # whisker and off values create a down whisker. Exceptional values may be
  # colored differently than regular values to indicate, for example, a shut out.
  # No value produces an empty row to indicate a tie.
  #
  # * results - an array of integer values between -2 and 2. -2 is exceptional
  # down, -1 is regular down, 0 is no value, 1 is up, and 2 is exceptional up.
  # * options - a hash that takes parameters
  #
  # :height - height of the sparkline
  #
  # :whisker_color - the color of regular whiskers; defaults to black
  #
  # :exception_color - the color of exceptional whiskers; defaults to red
  #
  # :step - Spacing for whiskers. Includes the whisker itself. Default 2.
 
  def whisker
 
    step = @options[:step].to_i
    height = @options[:height].to_f
    background_color = @options[:background_color]
 
    create_canvas(@data.size * step - 1, height, background_color)
 
    whisker_color = @options[:whisker_color] || 'black'
    exception_color = @options[:exception_color] || 'red'
 
    on_row = (@canvas.rows/2.0 - 1).ceil
    off_row = (@canvas.rows/2.0).floor
    i = 0
    @data.each do |r|
      color = whisker_color
 
      if ( (r == 2 || r == -2) && exception_color )
        color = exception_color
      end
 
      y_mid_point = (r >= 1) ? on_row : off_row
 
      y_end_point = y_mid_point
      if ( r > 0)
        y_end_point = 0
      end
 
      if ( r < 0 )
        y_end_point = @canvas.rows
      end
 
      @draw.stroke( color )
      @draw.line( i, y_mid_point, i, y_end_point )
      i += step
    end
 
    @draw.draw(@canvas)
    @canva