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The second one is a combined "Purchase Units", "Repair Units", "Politics" and "Combat Move" phase. Second best would be to expand the back button to all the above phases except the first. Indeed, adding a "Back to Politics" button in combat move would mean you don't need to show it by default when war on neutrals is the only option. I guess that could be argued. Some of this violates the exact rule about turn order so that part might need to be an option. Particularly I want to be able to try combat moves and then change purchases.
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The first one is a Back button in the "Place Units" phase in particular. This will save a huge number of edits.
http://tripleadev.1671093.n2.nabble.com/Development-To-Do-list-tp7582044p7592337.html
Related:
The text was updated successfully, but these errors were encountered: