zed9h / pseudosiege
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commit 5da8f809d46608acba7af85c1b49c1b453ec7cbc
tree e4f8fc0e0a15cbf0481111c1f48315a1433e70cc
parent b96d923fe34c9edf13b5a0d81b16b0ac3b1630e6
tree e4f8fc0e0a15cbf0481111c1f48315a1433e70cc
parent b96d923fe34c9edf13b5a0d81b16b0ac3b1630e6
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Makefile | ||
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PseudoSiege.swf | ||
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README | ||
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index.html | ||
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marker.pdf | ||
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marker/ | ||
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model/ | ||
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src/ |
README
DESCRIPTION =========== Browser-based augmented-reality castle destruction game. REQUIRES ======== HARDWARE: - A Flash-compatible webcam. - A printed copy of the marker.pdf EXTERNAL: - Flex 4.0.0.10485 http://opensource.adobe.com/wiki/display/flexsdk/Gumbo - Flash Player 10.0.0 http://www.adobe.com/support/flashplayer/downloads.html#fp10 BUILT-IN: - FLARManager v06 http://words.transmote.com/wp/flarmanager/ - FLARToolkit 2.72.0.0 http://www.libspark.org/wiki/saqoosha/FLARToolKit/en - Papervision3D 2.1.920 http://code.google.com/p/papervision3d/ - WOW Engine 2 r21 alpha http://code.google.com/p/wow-engine/ EXTRA BUILT-IN: - AS3DS 1.04 http://code.google.com/p/as3ds/ - AS3Dmod 0.2 http://code.google.com/p/as3dmod/ INSTALL ======= git clone git://github.com/zed9h/pseudosiege.git cd pseudosiege.git And to quickstart: Open the swf in the web browser. firefox PseudoSiege.swf Or, to compile and debug: install Flex 4 in /opt/flex/ or configure Makefile, for other paths. After that, install the stand-alone debug flash player 10, somewhere on the system's PATH, to debug with: /opt/flex/bin/fdb PseudoSiege.swf

