<?xml version="1.0" encoding="UTF-8"?>
<commit>
  <added type="array">
    <added>
      <filename>fgsfds/Scene.d</filename>
    </added>
    <added>
      <filename>fgsfds/video/Render.d</filename>
    </added>
    <added>
      <filename>fgsfds/video/Window.d</filename>
    </added>
  </added>
  <modified type="array"/>
  <removed type="array">
    <removed>
      <filename>fgsfds/all.d</filename>
    </removed>
    <removed>
      <filename>fgsfds/core/Core.d</filename>
    </removed>
    <removed>
      <filename>fgsfds/core/Window.d</filename>
    </removed>
    <removed>
      <filename>fgsfds/core/all.d</filename>
    </removed>
  </removed>
  <parents type="array">
    <parent>
      <id>3b859ba1b6a11bcc35d71a2b7e80f4610a868bc3</id>
    </parent>
  </parents>
  <author>
    <name>Gabriel Anderson</name>
    <email>zettablade@gmail.com</email>
  </author>
  <url>http://github.com/zettablade/fgsfds/commit/a82129114567cea8da17340dada8fdf2735105f0</url>
  <id>a82129114567cea8da17340dada8fdf2735105f0</id>
  <committed-date>2008-07-29T17:31:00-07:00</committed-date>
  <authored-date>2008-07-29T17:31:00-07:00</authored-date>
  <message>Still messing around with ideas. This time I've created a video folder, which houses the render. the render will take care of all the graphical configurations, including the window. I've also created a Scene file, which houses scene, a class that will be in charge of managing the program itself. Scene has still yet to develop into anything major though, and may not exist for very long.</message>
  <tree>f75352f8624cf075e4f2e8a9b137b127e000907a</tree>
  <committer>
    <name>Gabriel Anderson</name>
    <email>zettablade@gmail.com</email>
  </committer>
</commit>
