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Pull requests: GodotVR/godot-xr-tools
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Don't trigger haptics when primary interface is null
#730
opened Jun 11, 2025 by
goatchurchprime
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Fix incorrect signal hookup in SnapZone (_on_snap_zone_body_entered)
#727
opened Jun 8, 2025 by
septuagint
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Gracefully handle freed objects hanging around as collision exceptions
enhancement
New feature or request
#716
opened Apr 3, 2025 by
DanielKinsman
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Upgrade to 4.4 and run Upgrade uids
cleanup
Cleaning up code or aligning Godot 3 and 4 versions
enhancement
New feature or request
Improve the sniper-rifle and picatinny-scope colliders
#696
opened Nov 28, 2024 by
Malcolmnixon
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Update README.md regarding OpenXR plugin instructions
documentation
Document a feature
#675
opened Sep 11, 2024 by
vigneshiamvk
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React to a recenter request by the headset
enhancement
New feature or request
#615
opened Jan 18, 2024 by
BastiaanOlij
•
Draft
Added gizmos to help align interactable joints
breaking
Breaking change
enhancement
New feature or request
Added basic swim demo from work performed by pietru2004.
enhancement
New feature or request
#435
opened Apr 2, 2023 by
Malcolmnixon
•
Draft
Create character body centric player body implementation
enhancement
New feature or request
#420
opened Mar 15, 2023 by
BastiaanOlij
•
Draft
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