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WebGPU: Support shadow.biasNode for dynamic bias control via NodeMaterial system
Nodes
Suggestion
#31191
opened May 28, 2025 by
ligaofeng0901
Ray.intersectsSphere(sphere) is incorrect for empty Spheres
Bug
#31187
opened May 27, 2025 by
jmeurice
GLTFExporter: Mesh Names Not Updated in Exported GLB File
Addons
Editor
#31135
opened May 19, 2025 by
ImoValentine
Duplicate imports when mixing three/tsl and three/webgpu
Needs Investigation
#31102
opened May 14, 2025 by
Makio64
TSL conversion not working / passing a varying as argument trouble / sampler2D conversion trouble
TSL
Three.js Shading Language
#31094
opened May 13, 2025 by
Samsy
Shader issue in WebGLBackend with WebXR when using Line2 and LineSegments2
WebGL Backend
WebXR
#31084
opened May 11, 2025 by
danrossi
When exiting a WebXR session with multiview enabled. Rendering is black.
WebGL Backend
WebXR
#31080
opened May 10, 2025 by
danrossi
WebGPURenderer: BatchedMesh in WebGL fallback breaks in Firefox
WebGL Backend
#31070
opened May 9, 2025 by
verekia
When using the WebGPU renderer, the second call to LineSegmentsGeometry.setPositions does not take effect
Addons
#31056
opened May 6, 2025 by
jellychen
Editor: Add UI support for morph targets.
Editor
Enhancement
#31049
opened May 5, 2025 by
KiborgMaster
WebGLRenderer: Render target discrepancy between Chrome and Firefox.
Needs Investigation
#31041
opened May 4, 2025 by
lambocorp
The WebGL context was not marked as XR , when creating a medialayer in Meta Quest Browser.
WebXR
#31029
opened Apr 29, 2025 by
danrossi
Does the WebGPU renderer not support MSAA anti aliasing when using WebGL mode?
Question
#30995
opened Apr 25, 2025 by
WREQI
Set logarithmicDepthBuffer: true bring some error
Needs Investigation
#30981
opened Apr 23, 2025 by
MrYang614
TSL - Loop with boolean values doesn't work??
Needs Investigation
TSL
Three.js Shading Language
#30954
opened Apr 18, 2025 by
bandinopla
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