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PointsNodeMaterial - Size Change on DPR #31179

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@cmhhelgeson

Description

@cmhhelgeson

Description

Changing the device pixel ratio of the renderer causes the points in PointsNodeMaterial to change size. I'm not necessarily sure if this is an issue though, as the WebGLRenderer exhibits the same behavior on the webgl_points_interactive demo.

Particle.Issue.-.Made.with.Clipchamp.mp4

Reproduction steps

  1. Modify the device pixel ratio within the webgpu_instance_points sample.

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NA

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Version

r176

Device

Desktop

Browser

Firefox

OS

Windows

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