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Description
Description
Changing the device pixel ratio of the renderer causes the points in PointsNodeMaterial to change size. I'm not necessarily sure if this is an issue though, as the WebGLRenderer exhibits the same behavior on the webgl_points_interactive demo.
Particle.Issue.-.Made.with.Clipchamp.mp4
Reproduction steps
- Modify the device pixel ratio within the webgpu_instance_points sample.
Code
NA
Live example
Screenshots
No response
Version
r176
Device
Desktop
Browser
Firefox
OS
Windows