2 and 3-dimensional rigid body physics engine for Rust.
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Updated
Jul 27, 2021 - Rust
2 and 3-dimensional rigid body physics engine for Rust.
A generalized inverse kinematics solver that supports closed chains for parallel kinematics systems, dynamic reconfiguration, and arbitrary joint configuration based on damped least squares error minimization techniques
👐 WebXR hand tracking examples
Simple, parametric APIs for connectors such as corner brackets and t-joints. Specializing on connectors for aluminum extrusion connectors.
Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics
A 2D Open Source Physics Engine in Java
💀 GameMaker skeleton animation
A URDF Exporter for Fusion 360
A 2D Open Source Physics Engine in C++
Muscles, bones and thicc thighs
The software for a Box Joint jig controlled by an Arduino Due
DYNAMIXEL's joints management for ROS 2
Control a 6 joint robot (free floating) with six separate PID with ROS in simulation.
All you need to make your own Orbita_3d Joint!
ROS package to control the joints of the TriPed.
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