Stars
cv-stuttgart / MS_RAFT_plus
Forked from cv-stuttgart/MS_RAFT[IJCV 2024 / ECCV RVC 2022 Winner] Inference code for "MS-RAFT+: High Resolution Multi-Scale RAFT", the 2022 Robust Vision Challenge winner in the category "Optical Flow"
DiffuEraser is a diffusion model for video inpainting, which performs great content completeness and temporal consistency while maintaining acceptable efficiency.
Inpaint anything using Segment Anything and inpainting models.
Code for the project "MegaSaM: Accurate, Fast and Robust Structure and Motion from Casual Dynamic Videos"
Small Python utility to compare and visualize the output of various stereo depth estimation algorithms
Visual localization made easy with hloc
[CVPR 2025 Oral] FoundationStereo: Zero-Shot Stereo Matching
[CVPR 2025 Highlight] Video Depth Anything: Consistent Depth Estimation for Super-Long Videos
Embeddable Postgres with real-time, reactive bindings.
A hands-on introduction to video technology: image, video, codec (av1, vp9, h265) and more (ffmpeg encoding). Translations: ๐บ๐ธ ๐จ๐ณ ๐ฏ๐ต ๐ฎ๐น ๐ฐ๐ท ๐ท๐บ ๐ง๐ท ๐ช๐ธ
Fastify typescript boilerplate with Prisma
The project source code for Hacking with iOS.
File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offered as open source by Niantic Labs. More details at https://sโฆ
๐A curated list of DUSt3R-related papers and resources, tracking recent advancements using this geometric foundation model.
This repo accompanies the research paper, ARKitScenes - A Diverse Real-World Dataset for 3D Indoor Scene Understanding Using Mobile RGB-D Data and contains the data, scripts to visualize and procesโฆ
ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model
Official repository for Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs
A partial trello board clone with Remix
Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding
This project is a small but feature complete application build with Fastify and Svelte, and it aims to show all the core concepts of Fastify, best practices, and recommendations.
Fast and low overhead web framework, for Node.js
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Toy Gaussian Splatting visualization in Unity
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.