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Pull requests list

Fix sprite picking viewport A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19747 opened Jun 19, 2025 by jannik4 Loading…
Add newlines before impl blocks A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19746 opened Jun 19, 2025 by theotherphil Loading…
Fix ui picking outside the viewport A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19744 opened Jun 19, 2025 by jannik4 Loading…
Implement serializable mesh A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19743 opened Jun 19, 2025 by janhohenheim Loading… 0.17
[DRAFT] deny(missing_docs) for bevy_asset A-Assets Load files from disk to use for things like images, models, and sounds C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19739 opened Jun 19, 2025 by theotherphil Draft
Fix issue 19734: add dependency on bevy_utils for the bevy_ecs test. A-Build-System Related to build systems or continuous integration A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19738 opened Jun 19, 2025 by Lailatova Loading…
New simplified "click to focus" logic for core widgets. A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19736 opened Jun 19, 2025 by viridia Loading…
Bevy Feathers: an opinionated widget toolkit for building Bevy tooling A-UI Graphical user interfaces, styles, layouts, and widgets M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#19730 opened Jun 19, 2025 by viridia Loading…
Stop inserting RelationshipTarget on SpawnRelatedBundle A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#19726 opened Jun 19, 2025 by Pascualex Loading…
Rewrite camera shake example A-Camera User-facing camera APIs and controllers. A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19724 opened Jun 18, 2025 by janhohenheim Loading…
Reactive Systems / SystemParams and Resource impl A-ECS Entities, components, systems, and events A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#19723 opened Jun 18, 2025 by cart Loading… 0.17
Don't create errors for ignored failed commands A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19718 opened Jun 18, 2025 by brianreavis Loading…
Add entities alongside resources A-ECS Entities, components, systems, and events D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19711 opened Jun 18, 2025 by Trashtalk217 Loading…
[DRAFT] Bug fix in Gizmo grid A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior S-Needs-Help The author needs help finishing this PR.
#19697 opened Jun 17, 2025 by theotherphil Loading…
UI z-ordering fix A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19691 opened Jun 17, 2025 by ickshonpe Loading… 0.17
Allow setting correct glTF coordinate conversions globally A-glTF Related to the glTF 3D scene/model format C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19685 opened Jun 16, 2025 by janhohenheim Loading… 0.17
Update cpal requirement from 0.15 to 0.16 C-Dependencies A change to the crates that Bevy depends on
#19672 opened Jun 16, 2025 by dependabot bot Loading…
Update derive_more requirement from 1 to 2 C-Dependencies A change to the crates that Bevy depends on
#19671 opened Jun 16, 2025 by dependabot bot Loading…
Update ui_test requirement from 0.29.1 to 0.30.1 C-Dependencies A change to the crates that Bevy depends on
#19670 opened Jun 16, 2025 by dependabot bot Loading…
Update encase_derive_impl requirement from 0.10 to 0.11 C-Dependencies A change to the crates that Bevy depends on
#19669 opened Jun 16, 2025 by dependabot bot Loading…
Type erased materials A-Rendering Drawing game state to the screen D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#19667 opened Jun 16, 2025 by tychedelia Loading…
trigger Text & Text2d re-render when Children is removed A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19666 opened Jun 15, 2025 by Austreelis Loading…
Core Checkbox A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19665 opened Jun 15, 2025 by viridia Loading… 0.17
Split EntityClonerBuilder in OptOut and OptIn variants A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19649 opened Jun 15, 2025 by urben1680 Loading…
Restructure the logic in AssetServer::load_internal to avoid using weak handles. A-Assets Load files from disk to use for things like images, models, and sounds C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19634 opened Jun 13, 2025 by andriyDev Loading…
ProTip! Adding no:label will show everything without a label.