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DirectCompute support #27

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@walbourn

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@walbourn

Similar to the IEffect interface and the built-in shaders, we could create a set of DirectCompute shaders as well--which is easier done with DirectX Tool Kit for DX12 since all supported feature levels can do DirectCompute 5.0 or better.

Possible built-in compute shaders:

  • AdaptExposure
  • Ambient occlusion
  • Average luminance
  • Bitonic sort
  • Bloom
  • Blur
  • Depth-of-field
  • FXAA
  • Histogram
  • Motion blur

A number of these fall into the existing PostProcess class, but would do it via DirectCompute instead of a Pixel shader.

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