Stars
Code release for NeRF (Neural Radiance Fields)
A novel 4D reconstruction method that directly generates high-quality, animation-ready 4D mesh asset (.GLB file) from a single monocular video.
[CVPR 2025] Official repository for “MagicArticulate: Make Your 3D Models Articulation-Ready”
The source code of the paper "RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos"
Official implementation of "FitDiT: Advancing the Authentic Garment Details for High-fidelity Virtual Try-on"
[CVPR 2025] Learning Flow Fields in Attention for Controllable Person Image Generation
FaceLift: Learning Generalizable Single Image 3D Face Reconstruction from Synthetic Heads
Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"
[CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
Open-Sora: Democratizing Efficient Video Production for All
Thera: Aliasing-Free Arbitrary-Scale Super-Resolution with Neural Heat Fields
Official implementation of Inductive Moment Matching
LBM: Latent Bridge Matching for Fast Image-to-Image Translation ✨
A new one shot head swapping approach
SANA: Efficient High-Resolution Image Synthesis with Linear Diffusion Transformer
Official Code Base of the Paper: "Joker: Conditional 3D Head Synthesis with Extreme Facial Expressions"
High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
[ECCV2024] IDM-VTON : Improving Diffusion Models for Authentic Virtual Try-on in the Wild
Rectified Flow Inversion (RF-Inversion) - ICLR 2025
Source code for paper GS-DiT: Advancing Video Generation with Pseudo 4D Gaussian Fields through Efficient Dense 3D Point Tracking
[CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian
A generative world for general-purpose robotics & embodied AI learning.
VideoVAE+: Large Motion Video Autoencoding with Cross-modal Video VAE
[TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
[CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing