Blip is a Roblox-like platform tailored for generative AI, empowering a wide audience of creators to make games. It even allows games to be created on mobile:
While you can build game logic through natural language, developers still have full access to write and modify code directly.
All features are bundled into a single cross-platform application - there's no need for a separate "studio" app for creators.
Supported platforms: iOS/iPadOS, Android, Windows, macOS, Web Browsers & Discord
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Experiences in Blip are scripted in Luau, a fast, small, safe, gradually typed embeddable scripting language derived from Lua
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Developers can script both client and server-side logic, with free scalable server infrastructure for real-time multiplayer
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Core APIs are documented at docs.blip.game/reference
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Extend functionality with open-source modules hosted on GitHub. Here's an example:
Modules = { fire = "github.com/aduermael/modzh/fire" } Client.OnStart = function() Player:SetParent(World) Camera:SetModeThirdPerson() local f = fire:create() f:SetParent(Player) -- now Player is on fire end
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The API documentation is generated from the lua folder in this repository
Blip is a C/C++ in-house game engine that uses BGFX for cross-platform rendering. It compiles natively for each platform and uses WebAssembly to support web browsers and other web app platforms like Discord.
Most communication among contributors, players, and creators takes place on the official Discord server.