Stars
A curated list of Sega Mega Drive development resources
Development Containers: Use a container as a full-featured development environment.
A disassembly of the game Tecmo Super Bowl into rebuildable 6502 source code
Blazing fast Neovim framework providing solid defaults and a beautiful UI, enhancing your neovim experience.
drojaazu / COMDATsamba
Forked from ryu-highabusa/COMDATsambaReverse Engineering the "DEAD OR ALIVE" COMDAT File Format (character.bin)
A modern C++ library for type-safe environment variable parsing
Fast, modern and advanced photo management suite. Runs as a Nextcloud app.
The personal knowledge management (PKM) tool that grows as you do!
Kosinski compressor that aims to produce identical output to Sega's original.
♬ MIDI parser & player engine for browser or Node. As a parser converts MIDI events into JSON. Works well with single or multitrack MIDI files.
scdtools - A collection of tools for Sega CD development https://sourceforge.net/projects/scdtools/
low level(physical) formatting tool on usb-fdd (linux)
FUSE module for mounting Sega Dreamcast GD-ROM images (.gdi format)
Standalone library for reading MAME's CHDv1-v5 formats.
Disassembly of US Sega CD BIOS
Ghidra Processor for the Play Station 2's Emotion Engine MIPS based CPU
Traces, schematics, and general infos about custom chips reverse-engineered from silicon
A set of tools for developing Mega Drive homebrew
Simple-to-use C/C++ library to play PC-98 PMD chiptunes
A bunch of subtitle files for a wide range of shows. Not all are perfectly timed so feel free to correct them and upload changes.