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A fast entity component system (ECS) for C & C++
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
Ultra-portable, high performance, open source multimedia framework.
Code-based UI library for development menus for Unity
Source Generator based Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
Simple, powerful, cross-platform SQLite client and ORM for .NET
A sample app that demonstrates several techniques for rendering real-time shadow maps
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Secure and fast microVMs for serverless computing.
Define and run multi-container applications with Docker
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Netick is a C# networking solution for Unity.
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
Bring projects, wikis, and teams together with AI. AppFlowy is the AI collaborative workspace where you achieve more without losing control of your data. The leading open source Notion alternative.
Spline constraint for unity physics bodies